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Scary Tails 🐻 [STORY]

Scary Tails 🐻 [STORY]

A Roblox experience owned by Spoopy Spaghetti.

HorrorENhorrormansion mysterymultiplayer co-op

Scary Tails 🐻 [STORY] is a horror experience created on 2024-12-23. It currently has 14 players online, 1,203,328 lifetime visits, a 77% like percentage, and 1,509 favorites.

Description (written by the developer; not a statement by this register)

Are you ready to dust off the pages of a book that hides the darkest secrets of the mansion? Dive into the biggest unsolved mysteries, just remember a single wrong step could cost you your soul... 🐻📖 Scary Tails is a Mascot Horror Multiplayer Story Game where you can team up with your friends with the objective of surviving all kinds of challenges as you learn about the different stories of the mansion. 🌩️ ⚠️ Experience includes Loud sounds, flashing lights! 🎧 Headphones & max graphics are highly recommended! 🕺 On computer keyboard press Q to emote! ⭐ Walk to the sign that says "PLAY" and enter a room to start the game! 🛠️ The game is in very early development things are subject to change, and some things may break.

Last updated by the developer 10 Feb 2026, 01:34 UTC.

14
playing (measured 11 Aug 2026, 05:52 UTC)
1,203,328
lifetime visits
77%
liked (604 👍 / 181 👎)
1,536
favourites (1.3 per 1k visits)
23 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Collector Luck
699 R$
x2 Doubloons
599 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blank Book · other894,670 · 100.0% win
First Timer · welcome44,858 · 15.2% win
Kicked Out · other26,176 · 7.4% win
Dusty Old Bones · other16,348 · 5.7% win
First RIP · other15,516 · 4.1% win
Story Repeats · other14,389 · 4.1% win
Devil's Key Holder · collection2,552 · 0.00% win
Not So Innocent · other2,446 · 0.40% win
Big Champ Champ · other79 · 0.00% win
Ultimate Victory Machine · other11 · 0.00% win
Getting Used To It · welcome2 · 0.00% win
Professional RIPer · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1677no change
24 Aug 2026, 14:0777no change
14 Aug 2026, 14:0677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.