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Family Feud Roleplay

Family Feud Roleplay

A Roblox experience owned by Feudin' Community.

RoleplayENgame showroleplayfamily feud

Family Feud Roleplay is a roleplay experience created on 2024-12-24. It has accumulated 982,365 lifetime visits and 2,917 favorites. The experience holds an 87% like percentage. Currently, two users are playing. The description highlights features such as lighting scenes, sound effects, and a survey editor.

Description (written by the developer; not a statement by this register)

It's time to play..... FAMILY FEUD! Superman_lolll and the Game Show League development team present yet another roleplay set for everyone to enjoy! Take the role of everybody's favorite Steve Harvey, participate as a family member or even run the show with many things at your disposal: 💯 COUNTLESS LIGHTING SCENES 🔊 SPICY SOUND EFFECTS ✏️ A SURVEY EDITOR and... ⬆️ MUCH, MUCH MORE! Our development team is constantly working on new updates to augment this set even further - if you have any suggestions, bugs to report or simply want to talk and discuss things with other members, join our server! Family Feud RP 2025

Last updated by the developer 24 Jul 2026, 03:06 UTC.

2
playing (measured 10 Aug 2026, 18:04 UTC)
982,365
lifetime visits
87%
liked (919 👍 / 135 👎)
2,932
favourites (3.0 per 1k visits)
24 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Ready for Action · other131,793 · 28.3% win
Don't do that! · other8,440 · 0.00% win
Walk the Cat · other1,013 · 0.00% win
OMG I met the owner :OOOOOO · social745 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:4987no change
24 Aug 2026, 15:4887no change
14 Aug 2026, 15:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.