Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[TITLES] WRESTLE! | Roblox Wrestling

[TITLES] WRESTLE! | Roblox Wrestling

A Roblox experience owned by Vision Ent..

SportsENWrestling SimulationAEW/WWE IP ThemesCompetitive Matches

WRESTLE! | Roblox Wrestling is a sports experience created on 2024-12-09. It has accumulated 9,521,649 lifetime visits and 13,426 favorites. Currently, 71 users are playing. The experience holds an 81% like percentage. It is categorized under the sports genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

✨ Welcome to WRESTLE! The premier Roblox Wrestling experience! Can you win enough matches to reach the main event of SUPERCLASH? 🖌️ "WRESTLE!" Graphics made by w4570 & xJBJ_X 🏷️ TAGS: ROBLOX Wrestling, Ro-Wrestling, Clean Wrestling, AEW, WWE, TD, Deathmatch, Competitive, Wrestle, Ro-Wrestle, Automated Show, Wrestling Show

Last updated by the developer 21 May 2026, 01:35 UTC.

71
playing (measured 10 Aug 2026, 15:17 UTC)
9,521,649
lifetime visits
81%
liked (6,912 👍 / 1,642 👎)
13,647
favourites (1.4 per 1k visits)
9 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:17113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Manager
399 R$
Commentary
199 R$
Longer Entrance (90 seconds)
135 R$
Longer Entrance (75 seconds)
105 R$
Crowd Signs
99 R$
Longer Entrance (60 seconds)
75 R$
Longer Entrance (45 seconds)
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome1,255,960 · 46.5% win
Get A Win · other97,227 · 8.2% win
Title Win · other69,124 · 5.7% win
Clash For The Crown Winner · progression10,195 · 1.1% win
Cash Case Winner · other9,801 · 1.3% win
Proving Grounds Winner · progression9,755 · 1.3% win
High Carder · other6,683 · 0.20% win
Main Eventer · other4,583 · 0.20% win
Ace · other1,689 · 0.00% win
Superstar · other384 · 0.00% win
Megastar · other106 · 0.00% win
Headliner · other26 · 0.10% win
Supernova · other4 · 0.00% win
Hall Of Famer · progression2 · 0.00% win
Grand Slam Champion · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3881no change
23 Aug 2026, 20:3781no change
13 Aug 2026, 20:3781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.