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Speed Clicker ⚡

Speed Clicker ⚡

A Roblox experience owned by lol games...

Clicker & idleENclick for speedpetsobstacles

Speed Clicker is a clicker-idle game from 2024 in which speed grows with every click. A favorites count of 21,626,085 sits beside 289,799,294 visits, and the like rating is 93%. In the latest snapshot, 1,801 players are connected.

Description (written by the developer; not a statement by this register)

Your speed will not be reset! Welcome to Speed Clicker! Gain speed with every click! ⚡ Complete obstacles to increase the amount of speed you get with every click and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Plus Benefits: +50% Speed and Daily Plus Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a speed boost! 👥 If you enjoy this game leave a like and favorite! 👍 Remember, you keep gaining Speed even while you're offline! ⏰

Last updated by the developer 21 Sept 2026, 18:48 UTC.

716
playing (measured 26 Oct 2026, 05:50 UTC)
292,882,879
lifetime visits
93%
liked (140,434 👍 / 10,902 👎)
22,003,992
favourites (75.1 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

57912,9516,7657165 October 202626 October 2026
500 measurements spanning 21 days, net -454. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:50716-14
26 Oct 2026, 04:50730-29
26 Oct 2026, 03:50759-76
26 Oct 2026, 02:50835-119
26 Oct 2026, 01:50954-47
26 Oct 2026, 00:501,001-87
25 Oct 2026, 23:501,088-54
25 Oct 2026, 22:501,142-13
25 Oct 2026, 21:501,155-103
25 Oct 2026, 20:501,258-235
25 Oct 2026, 19:501,493-217
25 Oct 2026, 18:501,710-78
25 Oct 2026, 17:501,788+23
25 Oct 2026, 16:501,765-52
25 Oct 2026, 15:501,817-66
25 Oct 2026, 14:501,883+2
25 Oct 2026, 13:501,881+37
25 Oct 2026, 12:501,844+155
25 Oct 2026, 11:501,689+110
25 Oct 2026, 10:501,579first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Speed
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Triple Hatch
199 R$
Super Luck
199 R$
VIP Road
199 R$
Double Jump
199 R$
+50 Pet Storage
99 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome114,068,706 · 100.0% win
100 Speed · other96,615,205 · 100.0% win
1 Win · progression85,333,758 · 100.0% win
500 Speed · other74,614,423 · 91.7% win
1K Speed · progression64,845,304 · 83.1% win
10 Wins · progression55,129,374 · 69.5% win
5K Speed · progression37,431,486 · 61.8% win
You Finished The Race · progression36,500,423 · 54.0% win
10K Speed · progression29,241,089 · 50.4% win
100 Wins · progression20,931,033 · 27.3% win
50K Speed · other14,285,886 · 32.1% win
100K Speed · progression10,405,204 · 25.6% win
500 Wins · progression7,055,494 · 6.2% win
500K Speed · progression4,649,177 · 13.8% win
1K Wins4,622,800 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202626 October 2026
1558 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1558
Measured (UTC)% likedChange
26 Oct 2026, 05:5093no change
26 Oct 2026, 04:5093no change
26 Oct 2026, 03:5093no change
26 Oct 2026, 02:5093no change
26 Oct 2026, 01:5093no change
26 Oct 2026, 00:5093no change
25 Oct 2026, 23:5093no change
25 Oct 2026, 22:5093no change
25 Oct 2026, 21:5093no change
25 Oct 2026, 20:5093no change
25 Oct 2026, 19:5093no change
25 Oct 2026, 18:5093no change
25 Oct 2026, 17:5093no change
25 Oct 2026, 16:5093no change
25 Oct 2026, 15:5093no change
25 Oct 2026, 14:5093no change
25 Oct 2026, 13:5093no change
25 Oct 2026, 12:5093no change
25 Oct 2026, 11:5093no change
25 Oct 2026, 10:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

17,033,455
YouTube views across 23 matched videos

Most-viewed match: “Going 1,729,616 MPH in Roblox (Race Clicker)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 6 Sept 2026, 03:20 UTC.