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Jump Clicker 🚀

Jump Clicker 🚀

A Roblox experience owned by lol games...

SimulatorENincrementalclickerpet collection

A click-to-gain-jump simulator, Jump Clicker was created in 2025 and sends players up towers while they collect pets. Its favorites reach 8,891,091 against 126,454,916 lifetime visits. 95 percent of ratings are positive, and 2,073 players are online.

Description (written by the developer; not a statement by this register)

Your jump will not be reset! Welcome to Jump Clicker! Gain jump with every click! 🚀 Complete towers to increase the amount of jump you get with every click and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Plus Benefits: +50% Jump and Daily Plus Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Jump! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a jump boost! 👥 If you enjoy this game leave a like and favorite! 👍 Remember, you keep gaining Jump even while you're offline! ⏰

Last updated by the developer 21 Sept 2026, 18:48 UTC.

453
playing (measured 26 Oct 2026, 05:50 UTC)
128,448,617
lifetime visits
95%
liked (97,495 👍 / 5,235 👎)
9,562,691
favourites (74.4 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

34832,80716,577.54535 October 202626 October 2026
500 measurements spanning 21 days, net -678. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:50453-6
26 Oct 2026, 04:50459+12
26 Oct 2026, 03:50447-27
26 Oct 2026, 02:50474-83
26 Oct 2026, 01:50557-31
26 Oct 2026, 00:50588-144
25 Oct 2026, 23:50732-119
25 Oct 2026, 22:50851-44
25 Oct 2026, 21:50895-141
25 Oct 2026, 20:501,036-151
25 Oct 2026, 19:501,187-106
25 Oct 2026, 18:501,293-11
25 Oct 2026, 17:501,304-45
25 Oct 2026, 16:501,349+88
25 Oct 2026, 15:501,261+38
25 Oct 2026, 14:501,223+28
25 Oct 2026, 13:501,195+9
25 Oct 2026, 12:501,186+96
25 Oct 2026, 11:501,090+113
25 Oct 2026, 10:50977first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Jump
399 R$
x2 Wins
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Triple Hatch
199 R$
Double Jump
199 R$
VIP Tower
199 R$
Super Luck
199 R$
+50 Pet Storage
99 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome64,878,346 · 100.0% win
100 Jump · progression56,872,528 · 100.0% win
1 Win · other46,791,335 · 100.0% win
500 Jump · progression43,606,337 · 100.0% win
1K Jump · progression38,584,717 · 100.0% win
10 Wins · progression33,421,323 · 94.8% win
5K Jump · progression24,594,366 · 86.9% win
You Finished The Race · progression22,913,594 · 71.2% win
10K Jump · progression19,177,764 · 73.4% win
100 Wins · progression12,068,379 · 55.3% win
50K Jump · progression7,993,111 · 44.7% win
100K Jump · progression5,182,011 · 35.0% win
500 Wins · progression3,067,567 · 13.1% win
500K Jump · progression2,163,091 · 16.2% win
1K Wins · progression2,024,984 · 8.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202626 October 2026
1548 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1548
Measured (UTC)% likedChange
26 Oct 2026, 05:5095no change
26 Oct 2026, 04:5095no change
26 Oct 2026, 03:5095no change
26 Oct 2026, 02:5095no change
26 Oct 2026, 01:5095no change
26 Oct 2026, 00:5095no change
25 Oct 2026, 23:5095no change
25 Oct 2026, 22:5095no change
25 Oct 2026, 21:5095no change
25 Oct 2026, 20:5095no change
25 Oct 2026, 19:5095no change
25 Oct 2026, 18:5095no change
25 Oct 2026, 17:5095no change
25 Oct 2026, 16:5095no change
25 Oct 2026, 15:5095no change
25 Oct 2026, 14:5095no change
25 Oct 2026, 13:5095no change
25 Oct 2026, 12:5095no change
25 Oct 2026, 11:5095no change
25 Oct 2026, 10:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

32,976,885
YouTube views across 25 matched videos

Most-viewed match: “😱 impossible jump in roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 16 Oct 2026, 03:20 UTC.