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[UPD ] Be a Mushroom!

[UPD ] Be a Mushroom!

A Roblox experience owned by Why Not Have Fun guys.

TycoonENevolutioncollectionsurvival

[UPD ] Be a Mushroom! is a tycoon experience created on 2025-01-08. The game has accumulated 1,536,055 lifetime visits and 14,806 favorites. Currently, five users are playing. The title holds an 84% like percentage. The description outlines mechanics involving spore absorption and index collection.

Description (written by the developer; not a statement by this register)

🌿 Start as a common mushroom🍄 ☀️ Absorb spores grow bigger 🍄 💀 Don't get eaten by other players (they are also funguy!!!) 🍄🍄 😊 Collect Smiles by completing the Index 🍄‍🟫🍄 💐 Try to collect every Mushroom! 🌵 Give us like and Join group get get 1 rare 🍄 and extra 50% Luck!

Last updated by the developer 6 Aug 2026, 11:49 UTC.

5
playing (measured 10 Aug 2026, 14:48 UTC)
1,536,055
lifetime visits
84%
liked (12,891 👍 / 2,420 👎)
14,817
favourites (9.6 per 1k visits)
8 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4811first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

King of mushroom · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0484no change
14 Aug 2026, 12:0384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.