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[🌭] Be A Food

[🌭] Be A Food

A Roblox experience owned by Goofin.

SimulatorENRNG mechanicsCollection buildingAgar.io clone

[🌭] Be A Food is a simulator experience created on 2024-09-01. It currently has 162 players. The game has accumulated 43,140,942 lifetime visits. It holds a 95% like percentage and 115,114 favorites.

Description (written by the developer; not a statement by this register)

A unique combination of Agar.io and RNG gameplay 🥜 Play as different foods. Eat things to get bigger 🥜 🍖 Eat other players as you try to become the biggest! 🍣 Unlock new foods as you play 🍀 Increase your luck to roll rare and OP foods! 🍨 🛒 Grow your food collection for permanent boosts and rewards!

Last updated by the developer 14 Feb 2026, 22:17 UTC.

95
playing (measured 25 Aug 2026, 00:50 UTC)
43,290,435
lifetime visits
95%
liked (230,887 👍 / 11,355 👎)
117,918
favourites (2.7 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9518714110 August 202625 August 2026
78 measurements spanning 14 days, net -92. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–201 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 78
Measured (UTC)PlayersChange
25 Aug 2026, 00:5095-14
24 Aug 2026, 23:50109-1
24 Aug 2026, 22:50110-17
24 Aug 2026, 21:50127no change
24 Aug 2026, 20:50127+8
24 Aug 2026, 19:50119-21
24 Aug 2026, 18:50140+9
24 Aug 2026, 17:50131-9
24 Aug 2026, 16:50140+18
24 Aug 2026, 15:50122-15
24 Aug 2026, 14:50137-1
24 Aug 2026, 13:50138+2
24 Aug 2026, 12:50136+15
24 Aug 2026, 11:50121+8
24 Aug 2026, 10:50113-6
24 Aug 2026, 09:50119+13
24 Aug 2026, 08:50106+6
24 Aug 2026, 07:50100-9
24 Aug 2026, 06:50109+1
24 Aug 2026, 05:50108first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Growth
449 R$
Double Loot
379 R$
Magnet
349 R$
Fast XP
229 R$
Lucky
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,747,917 · 74.9% win
Hungry for more? · other11,005,156 · 64.4% win
An Expanded Palate · other7,469,490 · 48.6% win
Lunchtime! · other2,488,194 · 19.4% win
A Refined Palate · other1,253,261 · 8.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202622 October 2026
84 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 84
Measured (UTC)% likedChange
22 Oct 2026, 14:5295no change
12 Oct 2026, 14:5095no change
2 Oct 2026, 14:4995no change
22 Sept 2026, 14:4895no change
12 Sept 2026, 14:4695no change
2 Sept 2026, 14:3895no change
25 Aug 2026, 00:5095no change
24 Aug 2026, 23:5095no change
24 Aug 2026, 22:5095no change
24 Aug 2026, 21:5095no change
24 Aug 2026, 20:5095no change
24 Aug 2026, 19:5095no change
24 Aug 2026, 18:5095no change
24 Aug 2026, 17:5095no change
24 Aug 2026, 16:5095no change
24 Aug 2026, 15:5095no change
24 Aug 2026, 14:5095no change
24 Aug 2026, 13:5095no change
24 Aug 2026, 12:5095no change
24 Aug 2026, 11:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.