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Project Egoist

Project Egoist

A Roblox experience owned by Cool group for big cool people.

SportsENsocceranimeaction

Project Egoist is a sports experience created on 2025-01-12. It has 85,607,807 lifetime visits, 213,082 favorites, and a 97% like percentage. Currently, 423 users are playing. The game supports PC, console, and mobile controls with customizable keybinds.

Description (written by the developer; not a statement by this register)

Welcome to Project Egoist! 🖥️ PC Control : Q - Dribble E - Steal / SideDash R - Super Dash T - Request Ball F - Flow State Awaken M1 - Shoot Ball M2 - Pass Ball Z, X, C, V - Skills Ctrl - Run 🎮 Console Control : Press Left Stick (L3) - Run Y / Triangle (△) - Super Dash X / Square (□) - Dribble B / Circle (○) - Steal RT / R2 -Shoot Ball LT / L2 - Pass Ball / Request Ball LB / L1 - Skill1 RB / R1 - Skill2 D-Pad Down - Flow State Awaken (Hold for Emote) D-Pad Left - Skill3 D-Pad Right - Skill4 D-Pad Up - Shiftlock ⚙️You can change keybinds as well as Mobile Buttons in settings! Special Thanks to D.Meletis for OST!

Last updated by the developer 26 Aug 2026, 19:29 UTC.

223
playing (measured 4 Sept 2026, 07:50 UTC)
86,895,998
lifetime visits
97%
liked (522,365 👍 / 16,255 👎)
214,853
favourites (2.5 per 1k visits)
12 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1791,060619.522310 August 20264 September 2026
322 measurements spanning 25 days, net -160. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–1,192 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:50223+15
4 Sept 2026, 06:50208-44
4 Sept 2026, 05:50252-69
4 Sept 2026, 04:50321-79
4 Sept 2026, 03:50400-55
4 Sept 2026, 02:50455-35
4 Sept 2026, 01:50490-24
4 Sept 2026, 00:50514+13
3 Sept 2026, 23:50501-27
3 Sept 2026, 22:50528+67
3 Sept 2026, 21:50461+12
3 Sept 2026, 20:50449+57
3 Sept 2026, 19:50392-7
3 Sept 2026, 18:50399+30
3 Sept 2026, 17:50369+4
3 Sept 2026, 16:50365+13
3 Sept 2026, 15:50352-8
3 Sept 2026, 14:50360+36
3 Sept 2026, 13:50324+11
3 Sept 2026, 12:50313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server+
199 R$
Custom Ankle Break Sound
149 R$
Custom Goal Sound
149 R$
Awakening Outfit!
149 R$
Extra Emote Slot
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Step · welcome759,771 · 1.8% win
First Touch · welcome653,165 · 1.4% win
Rising Star · other480,910 · 1.1% win
Natural Striker · other472,068 · 1.0% win
First Catch · collection449,250 · 1.5% win
Link Up Artist · social259,686 · 0.70% win
Steel Hands · other210,548 · 0.60% win
Pro Performer · other198,597 · 0.50% win
The Striker · other193,803 · 0.60% win
Merger · other101,133 · 2.1% win
Chemical Reaction · other51,668 · 0.20% win
Super Reflex · other37,385 · 0.20% win
Precision Feeder · other35,003 · 0.30% win
Living Legend · other28,311 · 0.20% win
Final Matchup · other26,953 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 20264 September 2026
323 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 323
Measured (UTC)% likedChange
4 Sept 2026, 07:5097no change
4 Sept 2026, 06:5097no change
4 Sept 2026, 05:5097no change
4 Sept 2026, 04:5097no change
4 Sept 2026, 03:5097no change
4 Sept 2026, 02:5097no change
4 Sept 2026, 01:5097no change
4 Sept 2026, 00:5097no change
3 Sept 2026, 23:5097no change
3 Sept 2026, 22:5097no change
3 Sept 2026, 21:5097no change
3 Sept 2026, 20:5097no change
3 Sept 2026, 19:5097no change
3 Sept 2026, 18:5097no change
3 Sept 2026, 17:5097no change
3 Sept 2026, 16:5097no change
3 Sept 2026, 15:5097no change
3 Sept 2026, 14:5097no change
3 Sept 2026, 13:5097no change
3 Sept 2026, 12:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

project-egoist.fandom.com3 active editors · 2,739 edits
44 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.