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[STRIKER GAGAMARU] Sapphire Constraint [QOL 🔧]

[STRIKER GAGAMARU] Sapphire Constraint [QOL 🔧]

A Roblox experience owned by Sapphire dudes.

SportsENBlue LockSoccerAnime

Description (written by the developer; not a statement by this register)

Goofy blue lock/football/soccer anime inspired game Tell your friends to break their constraints 😭 All animations and scripts are the exclusive property of the Sapphire Dudes group, owned by LimeWooI. Blue Lock, Soccer, Football, Sports

Last updated by the developer 10 Aug 2026, 20:17 UTC.

31
playing (measured 11 Aug 2026, 08:53 UTC)
211,041
lifetime visits
84%
liked (1,408 👍 / 261 👎)
2,728
favourites (12.9 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:537first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
199 R$
Flow Outfit
159 R$
Extra Emote Page
99 R$
Custom Dribble Sound
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798481.515 August 2026 — 79 % liked25 August 2026 — 79 % liked4 September 2026 — 80 % liked14 September 2026 — 83 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:3384no change
14 Oct 2026, 08:3284no change
4 Oct 2026, 08:3184no change
24 Sept 2026, 08:3084+1
14 Sept 2026, 06:0883+3
4 Sept 2026, 06:0580+1
25 Aug 2026, 04:4779no change
15 Aug 2026, 04:4679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.