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Own a Basketball Team and Prove Mom Wrong

Own a Basketball Team and Prove Mom Wrong

A Roblox experience owned by Salahdin.

SportsENsports simulationteam managementbasketball

Own a Basketball Team and Prove Mom Wrong is a sports experience created on 2025-01-17. It has accumulated 6,327,565 lifetime visits and 454,483 favorites. Currently, five users are playing. The experience holds a 97% like percentage. The description references various basketball and sports titles. Group membership offers a cash boost and codes.

Description (written by the developer; not a statement by this register)

🏀 Welcome to Own Basketball and Basketball and make basketball teams and Prove Mom Wrong 🏀 🎮 JOIN GROUP FOR 50% CASH BOOST 🔥 JOIN THE GROUP FOR THE LATEST CODES. 👀 Use These Codes after Joining the Group! JOINED 💾 progress is saved automatically 💾 👍 leave a like and favorite if you want more updates, we appreciate it <3 👍 Inspired by Basketball, Basketball Legends, Hoops Life Basketball, Hoop Nation 2, 🏀 Basketball Stars 3, Basketball Showdown, Phenom, Super Dunk 🏀, Volleyball Legends, Super League Soccer!, NFL Universe Football, Football Fusion 2, Realistic Street Soccer, Blue Lock: Rivals Tags:, Basketball, Basketball, Basketball, Basketball, Basketball, Basketball, Basketball, Basketball, Football, Football, Football, Football, Football, Soccer, Soccer, Soccer

Last updated by the developer 28 Jun 2026, 11:15 UTC.

5
playing (measured 10 Aug 2026, 14:08 UTC)
6,327,565
lifetime visits
97%
liked (18,142 👍 / 652 👎)
455,078
favourites (71.9 per 1k visits)
17 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0823first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO SERVE
599 R$
Hire Kai Cenat
399 R$
Hire STEPH CURRY
399 R$
Hire SHAQ O'NEAL
199 R$
Hire Lebron
199 R$
Hire AdinRoss
199 R$
SPEEDY PROCESSORS
199 R$
DOUBLE CASH
199 R$
Hire MICHAEL JORDAN
149 R$
X2 FASTER RESTOCKERS
99 R$
Hire KEVIN DURANT
89 R$
SPRINT
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome3,718,317 · 100.0% win
Started the NBA · welcome2,698,996 · 92.2% win
Owned NBA · collection6,083 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3697no change
13 Aug 2026, 23:3597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.