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[Testing] DMvsS

[Testing] DMvsS

A Roblox experience owned by MVS Duels Community.

ShooterENduelshooter1v1

[Testing] DMvsS is a shooter experience created on 2025-01-27. It currently has 2027 players. The game has 159,370,036 lifetime visits, 3,668,150 favorites, and an 82% like percentage.

Description (written by the developer; not a statement by this register)

PUBLIC TESTING. THIS PLACE IS NOT GUARANTEED TO BE STABLE AND DATA MAY BREAK AT ANY TIME. Welcome to [DUELS] Murderers VS Sheriffs Duel, improve your aim and have fun Tags: 1vs1, 2vs2, 3vs3, 4vs4

Last updated by the developer 29 Aug 2026, 19:51 UTC.

3,643
playing (measured 3 Sept 2026, 20:50 UTC)
166,563,379
lifetime visits
82%
liked (23,028 👍 / 5,104 👎)
3,773,282
favourites (22.7 per 1k visits)
27 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6245,3232,973.53,64310 August 20263 September 2026
311 measurements spanning 24 days, net +1,718. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 311
Measured (UTC)PlayersChange
3 Sept 2026, 20:503,643+556
3 Sept 2026, 19:503,087+647
3 Sept 2026, 18:502,440+210
3 Sept 2026, 17:502,230+90
3 Sept 2026, 16:502,140+258
3 Sept 2026, 15:501,882+151
3 Sept 2026, 14:501,731+282
3 Sept 2026, 13:501,449+320
3 Sept 2026, 12:501,129+210
3 Sept 2026, 11:50919+249
3 Sept 2026, 07:50670-158
3 Sept 2026, 06:50828-295
3 Sept 2026, 05:501,123-684
3 Sept 2026, 04:501,807-1,050
3 Sept 2026, 03:502,857-767
3 Sept 2026, 02:503,624-459
3 Sept 2026, 01:504,083+11
3 Sept 2026, 00:504,072+30
2 Sept 2026, 23:504,042+253
2 Sept 2026, 22:503,789first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome6,921,039 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 20263 September 2026
311 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 311
Measured (UTC)% likedChange
3 Sept 2026, 20:5082no change
3 Sept 2026, 19:5082no change
3 Sept 2026, 18:5082no change
3 Sept 2026, 17:5082no change
3 Sept 2026, 16:5082no change
3 Sept 2026, 15:5082no change
3 Sept 2026, 14:5082no change
3 Sept 2026, 13:5082no change
3 Sept 2026, 12:5082no change
3 Sept 2026, 11:5082no change
3 Sept 2026, 07:5082no change
3 Sept 2026, 06:5082no change
3 Sept 2026, 05:5082no change
3 Sept 2026, 04:5082no change
3 Sept 2026, 03:5082no change
3 Sept 2026, 02:5082no change
3 Sept 2026, 01:5082no change
3 Sept 2026, 00:5082no change
2 Sept 2026, 23:5082no change
2 Sept 2026, 22:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.