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[Testing] DMvsS

[Testing] DMvsS

A Roblox experience owned by MVS Duels Community.

ShooterENduelsaim trainingtesting

The [Testing] DMvsS build is a shooter created in 2025, a public test copy of a duel game, with 3,912,343 favorites and 178,640,536 visits. Votes are 82% positive. 3,776 players are inside it at present, according to the latest count.

Description (written by the developer; not a statement by this register)

PUBLIC TESTING. THIS PLACE IS NOT GUARANTEED TO BE STABLE AND DATA MAY BREAK AT ANY TIME. Welcome to [DUELS] Murderers VS Sheriffs Duel, improve your aim and have fun Tags: 1vs1, 2vs2, 3vs3, 4vs4

Last updated by the developer 24 Oct 2026, 16:52 UTC.

897
playing (measured 26 Oct 2026, 13:50 UTC)
182,380,185
lifetime visits
82%
liked (25,061 👍 / 5,593 👎)
3,919,440
favourites (21.5 per 1k visits)
27 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2384,0032,120.58975 October 202626 October 2026
500 measurements spanning 21 days, net -1,475. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 13:50897+212
26 Oct 2026, 12:50685+213
26 Oct 2026, 11:50472+52
26 Oct 2026, 10:50420+64
26 Oct 2026, 09:50356+14
26 Oct 2026, 08:50342-40
26 Oct 2026, 07:50382-174
26 Oct 2026, 06:50556-301
26 Oct 2026, 05:50857-564
26 Oct 2026, 04:501,421-661
26 Oct 2026, 03:502,082-699
26 Oct 2026, 02:502,781-475
26 Oct 2026, 01:503,256-312
26 Oct 2026, 00:503,568+158
25 Oct 2026, 23:503,410-106
25 Oct 2026, 22:503,516+128
25 Oct 2026, 21:503,388-174
25 Oct 2026, 20:503,562-59
25 Oct 2026, 19:503,621-39
25 Oct 2026, 18:503,660first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome6,921,039 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 202626 October 2026
1560 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1560
Measured (UTC)% likedChange
26 Oct 2026, 13:5082no change
26 Oct 2026, 12:5082no change
26 Oct 2026, 11:5082no change
26 Oct 2026, 10:5082no change
26 Oct 2026, 09:5082no change
26 Oct 2026, 08:5082no change
26 Oct 2026, 07:5082no change
26 Oct 2026, 06:5082no change
26 Oct 2026, 05:5082no change
26 Oct 2026, 04:5082no change
26 Oct 2026, 03:5082no change
26 Oct 2026, 02:5082no change
26 Oct 2026, 01:5082no change
26 Oct 2026, 00:5082no change
25 Oct 2026, 23:5082no change
25 Oct 2026, 22:5082no change
25 Oct 2026, 21:5082no change
25 Oct 2026, 20:5082no change
25 Oct 2026, 19:5082no change
25 Oct 2026, 18:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

130
YouTube views across 1 matched videos

Most-viewed match: “ROBLOX [Testing] DMvsS #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Sept 2026, 03:20 UTC.