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[Duels] Asesinos Vs Sheriffs

[Duels] Asesinos Vs Sheriffs

A Roblox experience owned by Duels MvsS.

ShooterEN1v1 duelsshootercompetitive

[Duels] Asesinos Vs Sheriffs is a shooter experience created on 2026-01-18. It currently has 129 players online. The game has accumulated 7,854,537 lifetime visits and 154,731 favorites. User engagement shows a 78% like percentage. The experience features 1v1 duels and team battles with global leaderboards.

Description (written by the developer; not a statement by this register)

Welcome to Duels! 🔫🔪 Show 'em who's boss in a fast-paced combat where aim and reflexes are everything. Do you actually have the AIM to survive or are you just all talk? 🔥 GAME MODES: ⚔️ 1v1 Duels (Prove who's the best) 👥 Team Battles: 2v2, 3v3, 4v4, and even 5v5! 🗺️ COMING SOON: Epic new maps! 🎮 CONTROLS: [Left Click / R2]: Shoot (Gun) / Slash (Knife) [E Key / L2 or Y on Console]: Throw Knife ✨ FEATURES: - Smooth combat system - Fast matchmaking - Global Leaderboard 👍 LIKE and FAVORITE if you want more maps and weapons! It really helps us keep pushing updates. 🔔 Join the group, get codes, and be part of the community. Tags: Murderer, Sheriff, MM2, PvP, 1v1, Teams, Duels, Shooter, Battle, Fight, Aim, Competitive, Guns, Knives, Survival, Action, Pro, Skins

Last updated by the developer 19 Aug 2026, 10:14 UTC.

66
playing (measured 22 Aug 2026, 08:50 UTC)
8,027,225
lifetime visits
78%
liked (2,028 👍 / 563 👎)
154,913
favourites (19.3 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66305185.510 August 2026 — 252 players21 August 2026 — 276 players21 August 2026 — 299 players21 August 2026 — 278 players21 August 2026 — 295 players22 August 2026 — 281 players22 August 2026 — 305 players22 August 2026 — 262 players22 August 2026 — 276 players22 August 2026 — 211 players22 August 2026 — 177 players22 August 2026 — 119 players22 August 2026 — 112 players22 August 2026 — 66 players10 August 202622 August 2026
14 measurements spanning 12 days, net -186. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–341 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5066-46
22 Aug 2026, 07:50112-7
22 Aug 2026, 06:50119-58
22 Aug 2026, 05:50177-34
22 Aug 2026, 04:50211-65
22 Aug 2026, 03:50276+14
22 Aug 2026, 02:50262-43
22 Aug 2026, 01:50305+24
22 Aug 2026, 00:50281-14
21 Aug 2026, 23:50295+17
21 Aug 2026, 22:50278-21
21 Aug 2026, 21:50299+23
21 Aug 2026, 20:54276+24
10 Aug 2026, 20:31252first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon Pack
299 R$
BatWing Pack
299 R$
VIP
199 R$
X2 Cash
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome201,435 · 62.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
15 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0778no change
22 Aug 2026, 08:5078no change
22 Aug 2026, 07:5078no change
22 Aug 2026, 06:5078no change
22 Aug 2026, 05:5078no change
22 Aug 2026, 04:5078no change
22 Aug 2026, 03:5078no change
22 Aug 2026, 02:5078no change
22 Aug 2026, 01:5078no change
22 Aug 2026, 00:5078no change
21 Aug 2026, 23:5078no change
21 Aug 2026, 22:5078no change
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478no change
13 Aug 2026, 22:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.