Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
{CHRISTMAS} AFK for Free UGC

{CHRISTMAS} AFK for Free UGC

A Roblox experience owned by Butterfly Affects.

TycoonENAFKUGC rewardsChristmas

{CHRISTMAS} AFK for Free UGC is a tycoon experience created on 2025-01-27. It has recorded 4,027,760 lifetime visits and 300,735 favorites. Currently, one user is playing. The game holds a 97% like percentage. The description references an external group and an inspirational title.

Description (written by the developer; not a statement by this register)

🔷Follow the Owner: https://www.roblox.com/users/2291262087/profile 🎁Join my group for 5% off and 5000 points!: https://www.roblox.com/communities/14393794/Butterfly-Affects#!/about If you joined the group, rejoin the game Inspired by loveanwgel AFK for UGC game: https://www.roblox.com/games/86721531172078/UPDATE-AFK-for-UGC Make sure to check their game out!

Last updated by the developer 7 Feb 2026, 03:04 UTC.

1
playing (measured 10 Aug 2026, 14:35 UTC)
4,027,760
lifetime visits
97%
liked (16,416 👍 / 586 👎)
300,627
favourites (74.6 per 1k visits)
27 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x4 Permanent Point Boost!
799 R$
x2 Permanent Point Boost!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,660,626 · 82.4% win
Purchased · other9,317 · 0.00% win
Met the Owner · social74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:2197no change
24 Aug 2026, 03:1997no change
14 Aug 2026, 03:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.