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Tehn [HORROR]

Tehn [HORROR]

A Roblox experience owned by C:/Lunar Games/.

HorrorENexplorationliminal spacessolo project

Tehn [HORROR] is a horror genre experience created on 2025-02-09. It records 701,330 lifetime visits and 24,314 favorites. Currently, six players are active. The title holds a 50% like percentage. The experience supports PC, mobile, and console platforms for exploration-based gameplay.

Description (written by the developer; not a statement by this register)

❤️like for Curse 2!❤️ 😔the game has been mass disliked recently… I don’t know why so tell us in our group. Liking our game supports the game sooo much🥰! Tehn is an exploration based game, The game is playable on pc, mobile and console! Pc contrôles: Ctrl- crouch Shift- sprint f- flashlight This game my first solo project so make sure to like ! Tags: horror, scary, liminal

Last updated by the developer 7 Mar 2026, 19:50 UTC.

6
playing (measured 10 Aug 2026, 23:30 UTC)
701,330
lifetime visits
50%
liked (1,864 👍 / 1,857 👎)
24,359
favourites (34.7 per 1k visits)
9 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
79 R$
Speed boost [LOBBY]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good luck... · other460,567 · 100.0% win
Chill place · other106,160 · 56.2% win
The end (curse 1) · progression65,218 · 32.4% win
You found the duck! · collection2,027 · 0.00% win
You met the owner · social178 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5014 August 2026 — 50 % liked24 August 2026 — 50 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3050no change
14 Aug 2026, 18:2350first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.