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FALSE REALITY [HORROR]

FALSE REALITY [HORROR]

A Roblox experience owned by POIGNANT MORTALITY.

HorrorENhorrorescapejump scares

FALSE REALITY [HORROR] is a horror genre experience created on 2022-07-29. The game has accumulated 3,031,679 lifetime visits and 103,059 favorites. Currently, zero users are playing. The title holds a 79 percent like percentage. Tags include horror, exploration, carnival, and circus themes.

Description (written by the developer; not a statement by this register)

A ROBLOX horror game. Sometimes, a person who has a very strong imagination can unwillingly manifest doors to another realm. Throughout each chapter, you will enter this realm and try to escape by completing various challenges. If the teleporters break press the reset button! ⚠️WARNING⚠️This game contains flashing lights, jump scares and loud noises. Credits and contributions: @zastrxzer - everything that isn't sounds @Sound Illusion (YouTube) @Darren Curtis Music (YouTube) Tags: Horror, Exploration, Carnival, Circus, FALSE REALITY, FALSE REALITY [HORROR]

Last updated by the developer 10 Aug 2026, 03:33 UTC.

0
playing (measured 10 Aug 2026, 23:33 UTC)
3,031,679
lifetime visits
79%
liked (8,058 👍 / 2,154 👎)
102,995
favourites (34.0 per 1k visits)
29 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flashlight (Chapter 1)
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the chapter 1 demo! · progression1,660,042 · 100.0% win
Just a doll? Or is it? · secret567,189 · 41.0% win
Uhh..... · secret0 · 0.00% win
Played Chapter ??? · progression0 · 0.00% win
Completed Chapter 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4879no change
14 Aug 2026, 05:4779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.