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Surf on a Seal! [TOY TRACKS!]

Surf on a Seal! [TOY TRACKS!]

A Roblox experience owned by Sappy Seals.

ObbyENobstacle courseracingcute animals

Surf on a Seal! [TOY TRACKS!] is an obby experience created on 2025-02-11. It has accumulated 25,261,478 lifetime visits and 282,332 favorites. Currently, 101 users are playing. The experience holds an 85% like percentage. The description notes updates including new toy tracks and customization options for seals.

Description (written by the developer; not a statement by this register)

[07/14/2026] 3 new toy tracks added! Let us know your thoughts! Hop on the back of an adorable seal to slide, jump, and race your way to the end before everyone else! 🦭 Customize your adorable seal with unique skins and hats 🏆 Race against your friends 🥇 Challenge yourself on the randomized obstacle courses 🫂 Hang out with other seals in the lobby Premium users get a free Builder's Club Hard Hat for your seal to wear! Join the group for a cute seal to wear in your head! https://www.roblox.com/communities/35583238

Last updated by the developer 10 Aug 2026, 16:41 UTC.

99
playing (measured 22 Aug 2026, 04:50 UTC)
25,382,416
lifetime visits
85%
liked (29,511 👍 / 5,091 👎)
283,862
favourites (11.2 per 1k visits)
11 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99154126.510 August 2026 — 145 players21 August 2026 — 143 players21 August 2026 — 138 players21 August 2026 — 154 players21 August 2026 — 141 players22 August 2026 — 140 players22 August 2026 — 143 players22 August 2026 — 142 players22 August 2026 — 141 players22 August 2026 — 99 players10 August 202622 August 2026
10 measurements spanning 12 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–162 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5099-42
22 Aug 2026, 03:50141-1
22 Aug 2026, 02:50142-1
22 Aug 2026, 01:50143+3
22 Aug 2026, 00:50140-1
21 Aug 2026, 23:50141-13
21 Aug 2026, 22:50154+16
21 Aug 2026, 21:50138-5
21 Aug 2026, 20:54143-2
10 Aug 2026, 16:02145first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Bundle 💫
1,199 R$
Bee Bundle
799 R$
Tiny Hat Bundle
249 R$
Ultimate Starter Pack
199 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 COINS · collection1,347,794 · 1.1% win
1 WIN · progression658,121 · 1.0% win
please dont · other280,120 · 2.0% win
1,000 COINS · collection229,685 · 1.0% win
10 WINS · progression74,909 · 0.80% win
Click the Sappy! · other52,550 · 0.50% win
5,000 COINS · collection43,292 · 0.90% win
50 WINS · progression21,859 · 0.80% win
15,000 COINS · collection18,279 · 0.50% win
100 WINS · progression8,948 · 0.40% win
50,000 COINS · collection3,123 · 0.20% win
200 WINS · progression2,875 · 0.20% win
100,000 COINS · collection792 · 0.10% win
500 WINS · progression495 · 0.00% win
1,000 WINS · progression120 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked21 August 20262 September 2026
11 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1585no change
23 Aug 2026, 16:0085no change
22 Aug 2026, 04:5085no change
22 Aug 2026, 03:5085no change
22 Aug 2026, 02:5085no change
22 Aug 2026, 01:5085no change
22 Aug 2026, 00:5085no change
21 Aug 2026, 23:5085no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.