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Tattoo Studio Tycoon

Tattoo Studio Tycoon

A Roblox experience owned by Zach's Tycoons.

TycoonENbusiness simulationcustomizationroleplay

Tattoo Studio Tycoon is a tycoon experience created on 2025-02-24. It currently has 194 players. The game has 22,725,344 lifetime visits, a 95% like percentage, and 1,033,273 favorites.

Description (written by the developer; not a statement by this register)

🖋️ Welcome to Tattoo Studio Tycoon! Build the ultimate Tattoo Empire on Roblox and become the #1 Ink Master! 💼- Design and upgrade your own Tattoo Studio from the ground up! 🎨- Serve players with a wide variety of unique Tattoo Designs! 🚗- Buy & drive cool cars, customize your studio with fresh paint, and unlock awesome features! 💸- Earn cash, expand your business, unlock new Tattoo Studios! 👥 Join our group to use exclusive codes like "TATTOO" ! https://www.roblox.com/communities/35554974 🏆 Premium Benefits: Enjoy a +10% Cash Bonus! 💾 Progress is saved automatically — pick up right where you left off! ⚠️ Create a FREE Private Server if you’re experiencing lag! 👍 Like the game? Smash that thumbs up and show your support! Tags: Tattoo, Studio, Tycoon, Ink, Art, Cars, Customization, Roleplay

Last updated by the developer 7 May 2026, 15:11 UTC.

88
playing (measured 22 Aug 2026, 07:50 UTC)
22,828,632
lifetime visits
95%
liked (172,467 👍 / 8,367 👎)
1,039,533
favourites (45.5 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88293190.510 August 2026 — 293 players21 August 2026 — 156 players21 August 2026 — 187 players21 August 2026 — 171 players21 August 2026 — 161 players22 August 2026 — 135 players22 August 2026 — 187 players22 August 2026 — 188 players22 August 2026 — 178 players22 August 2026 — 152 players22 August 2026 — 135 players22 August 2026 — 110 players22 August 2026 — 88 players10 August 202622 August 2026
13 measurements spanning 12 days, net -205. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–324 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5088-22
22 Aug 2026, 06:50110-25
22 Aug 2026, 05:50135-17
22 Aug 2026, 04:50152-26
22 Aug 2026, 03:50178-10
22 Aug 2026, 02:50188+1
22 Aug 2026, 01:50187+52
22 Aug 2026, 00:50135-26
21 Aug 2026, 23:50161-10
21 Aug 2026, 22:50171-16
21 Aug 2026, 21:50187+31
21 Aug 2026, 20:54156-137
10 Aug 2026, 14:31293first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
499 R$
VIP
399 R$
Auto Collect Cash
249 R$
Auto Build
149 R$
Luxury Car Pack
99 R$
Executive Car Pack
99 R$
Cleaner
79 R$
Racecar Pack
69 R$
Starter Pack
49 R$
Speed Shoes
39 R$
Tycoon Paint
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

O · other13,536,557 · 100.0% win
T · other13,509,546 · 100.0% win
O · other13,499,007 · 100.0% win
T · other13,492,875 · 100.0% win
A · other13,444,888 · 100.0% win
T · other13,391,708 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
14 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1995no change
22 Aug 2026, 07:5095no change
22 Aug 2026, 06:5095no change
22 Aug 2026, 05:5095no change
22 Aug 2026, 04:5095no change
22 Aug 2026, 03:5095no change
22 Aug 2026, 02:5095no change
22 Aug 2026, 01:5095no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495no change
13 Aug 2026, 16:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.