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RC Test  đźš—

RC Test đźš—

A Roblox experience owned by Quack Studio's.

RacingENRCracingskill test

RC Test đźš— is a racing experience created on 2025-02-25. It has 222 concurrent players, 42,038,740 lifetime visits, an 81% like percentage, and 3,515,326 favorites.

Description (written by the developer; not a statement by this register)

🕹️Welcome to the RC Test!🕹️ 🏆Do you want to prove that you're a champion? Then this is the perfect place for you! 📝Find out what your RC skills are! 👍Give a Thumbs Up👍 and ✅Join the Group✅ for free skips and if you want to see more updates!

Last updated by the developer 17 Aug 2026, 10:51 UTC.

219
playing (measured 21 Aug 2026, 22:50 UTC)
42,196,749
lifetime visits
81%
liked (16,774 👍 / 3,923 👎)
3,515,326
favourites (83.3 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

21929925910 August 2026 — 299 players21 August 2026 — 226 players21 August 2026 — 222 players21 August 2026 — 219 players10 August 202621 August 2026
4 measurements spanning 11 days, net -80. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 207–311 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:50219-3
21 Aug 2026, 21:50222-4
21 Aug 2026, 20:54226-73
10 Aug 2026, 14:00299first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Glove
249 R$
V.I.P
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your Adventure Awaits · welcome24,022,825
Noob Driver · other21,309,905
Junior Driver · other5,592,683
Skilled Driver · other1,116,835
Expert Driver · other353,772
Master Driver · other224,656
Champion · progression139,219

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8121 Aug 2026, 20:54 — 81 % liked21 Aug 2026, 21:50 — 81 % liked21 Aug 2026, 22:50 — 81 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5081no change
21 Aug 2026, 21:5081no change
21 Aug 2026, 20:5481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.