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Guide the Cars

Guide the Cars

A Roblox experience owned by Illuso Studios.

PuzzleENpuzzleparkingdrawing mechanics

Guide the Cars is a puzzle experience created on 2025-12-29. It has recorded 9,770,147 lifetime visits and 235,650 favorites. Currently, 122 users are playing. The title holds a 55% like percentage. The game supports desktop, mobile, and tablet platforms and saves player progress automatically.

Description (written by the developer; not a statement by this register)

🖌️Welcome to Guide the Cars🖌️ How to Play: 🖌️Draw paths to park the cars safely! 💀 Don't crash into other cars to complete the puzzle. 🚨 Avoid the police! ⭐ Collect the stars This game might sound easy, but it's puzzles can get a little tricky! 💾 Progress is saved, your levels save when you leave! 💻 Supports Desktop, Mobile and Tablet players 👍 If you love the game, make sure to like and favorite.

Last updated by the developer 2 Aug 2026, 21:46 UTC.

58
playing (measured 21 Aug 2026, 20:54 UTC)
9,851,540
lifetime visits
55%
liked (918 👍 / 764 👎)
238,873
favourites (24.2 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

581208910 August 2026 — 120 players21 August 2026 — 58 players10 August 202621 August 2026
2 measurements spanning 11 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–129 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5458-62
10 Aug 2026, 14:06120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
199 R$
Become the Police
179 R$
Bat
149 R$
Laser Gun
99 R$
Rainbow Magic Carpet
67 R$
Speed Coil
56 R$
Anti-Troll
49 R$
VIP
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,971,151 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

545554.513 August 2026 — 55 % liked21 August 2026 — 54 % liked23 August 2026 — 55 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3355+1
21 Aug 2026, 20:5454-1
13 Aug 2026, 20:3355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.