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D.I.G.

D.I.G.

A Roblox experience owned by Kite Corporation.

ShooterENsandbox shooterteam-based capturetrench warfare

D.I.G. is a shooter experience created on 2025-02-27. It has 2,130,231 lifetime visits, 94 concurrent players, an 81% like percentage, and 30,417 favorites.

Description (written by the developer; not a statement by this register)

DIG IS IN BETA; Expect bugs and balancing issues. Thank you for your support. Join the community server to report bugs. Hover Mouse over UI in bottom left corner to see tool controls. B - Quick Chat DIG is a sandbox shooter inspired by classic Roblox games!! Each match takes place throughout a valley whereby the goal is to capture the other team's base by fully lowering their flag. Use your shovel tool to dig trenches and fortify your base/FOB. Get utility and weapons from the radio to assist in your battle. Take victory swiftly, stockpiles only have enough food for 3 days of fighting. Inspired by Foxhole, Trenches (Pordier at War), Underground War, Something Evil Will Happen, The W, and Dream Dive.

Last updated by the developer 7 Aug 2026, 18:22 UTC.

94
playing (measured 10 Aug 2026, 21:16 UTC)
2,130,231
lifetime visits
80%
liked (9,404 👍 / 2,279 👎)
30,793
favourites (14.5 per 1k visits)
27 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1657first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Academy
300 R$
Bugler
200 R$
Double Vote
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Marching to War · other550,247 · 39.0% win
Carry your Weight · other306,882 · 24.7% win
THE TERROR OF LIVING · other130,316 · 15.9% win
Loser · other122,450 · 17.4% win
I'm all Juiced Up · other87,192 · 12.5% win
BLOOD IS FUEL · other58,564 · 7.9% win
THE TERROR OF DYING · other21,208 · 1.1% win
Large and In Charge · other16,460 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.514 August 2026 — 81 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0380-1
14 Aug 2026, 09:0381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

dig.fandom.com0 active editors · 926 edits
34 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.