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An Average Campaign [Alpha v0.4.6]

An Average Campaign [Alpha v0.4.6]

A Roblox experience owned by An Average Campaign.

AdventureENroguelikedungeons-and-dragonsco-op

An Average Campaign [Alpha v0.4.6] is an adventure experience created on 2025-03-10. It currently supports 1 to 5 players, with 3353 active users. The game has accumulated 47,335,720 lifetime visits and 246,382 favorites. It holds a 95% like percentage. The title is classified under the adventure genre and is described as a roguelike adventure.

Description (written by the developer; not a statement by this register)

>> An Average Campaign is intended to be played with 3 - 4 players but supports 1 - 5 players << Embark in a classic, simplistic roguelike adventure full of inside jokes, references, and other random stuff. This game is intended to be difficult and may be frustrating to some people. Losing a run should be expected and information is key. Inspired by Dungeons & Dragons, Arcane Lineage, and Slay The Spire. Credits: huhuzh - Scripting, UI Kario777 - Modeling Yuml_I - Modeling FringleMeench - Animations, VFX Note: This game is in Alpha phase and is currently in heavy development. Some features are incomplete and bugs that may stall/freeze your game may appear.

Last updated by the developer 6 Oct 2026, 00:01 UTC.

3,169
playing (measured 6 Oct 2026, 01:50 UTC)
57,898,068
lifetime visits
94%
liked (88,395 👍 / 5,246 👎)
272,906
favourites (4.7 per 1k visits)
10 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,6575,3583,507.53,16915 September 20266 October 2026
500 measurements spanning 21 days, net +1,512. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,102–5,913 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
6 Oct 2026, 01:503,169+11
6 Oct 2026, 00:503,158-70
5 Oct 2026, 23:503,228+288
5 Oct 2026, 22:502,940+243
5 Oct 2026, 21:502,697+114
5 Oct 2026, 20:502,583+31
5 Oct 2026, 19:502,552+154
5 Oct 2026, 18:502,398-159
5 Oct 2026, 17:502,557-195
5 Oct 2026, 16:502,752-16
5 Oct 2026, 15:502,768-7
5 Oct 2026, 14:502,775+231
5 Oct 2026, 13:502,544+302
5 Oct 2026, 12:502,242+179
5 Oct 2026, 11:502,063+156
5 Oct 2026, 10:501,907-4
5 Oct 2026, 09:501,911+30
5 Oct 2026, 08:501,881-138
5 Oct 2026, 07:502,019-207
5 Oct 2026, 06:502,226first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20266 October 2026
1074 measurements spanning 45 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1074
Measured (UTC)% likedChange
6 Oct 2026, 01:5094no change
6 Oct 2026, 00:5094no change
5 Oct 2026, 23:5094no change
5 Oct 2026, 22:5094no change
5 Oct 2026, 21:5094no change
5 Oct 2026, 20:5094no change
5 Oct 2026, 19:5094no change
5 Oct 2026, 18:5094no change
5 Oct 2026, 17:5094no change
5 Oct 2026, 16:5094no change
5 Oct 2026, 15:5094no change
5 Oct 2026, 14:5094no change
5 Oct 2026, 13:5094no change
5 Oct 2026, 12:5094no change
5 Oct 2026, 11:5094no change
5 Oct 2026, 10:5094no change
5 Oct 2026, 09:5094no change
5 Oct 2026, 08:5094no change
5 Oct 2026, 07:5094no change
5 Oct 2026, 06:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.