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[👊UPDATE] Project Power

[👊UPDATE] Project Power

A Roblox experience owned by Project Power Official.

Fighting & PvPENInvincibleCombatFlight

Project Power is a fighting-pvp Roblox experience created on 2025-03-15. The game currently has 27 players online. It has accumulated 56,793,530 lifetime visits, 284,556 favorites, and an 81% like percentage.

Description (written by the developer; not a statement by this register)

Duke it out with other players in the air. 🖥️ Controls: M1 - Combat F - Block Q - Dodge Jump 2X - Toggle Flight E - Flight Boost T - Lock On R - Breaker (with Grab or Punches) C - Clamp (with Grab or Punches) V - Recover Inspired by Invincible. Rules: No toxicity, Be kind to other players, Show fairness to newer players, Enjoy! Credits: UGC Items - AyanPlayerY

Last updated by the developer 4 Apr 2026, 00:25 UTC.

27
playing (measured 10 Aug 2026, 17:48 UTC)
56,793,530
lifetime visits
81%
liked (112,549 👍 / 26,299 👎)
282,323
favourites (5.0 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:4828first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server +
305 R$
Early Access
305 R$
Kill Sound
105 R$
Color Editor
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other1,610,258 · 0.00% win
How Bout Now? · other558,211 · 0.00% win
Well, That Burns · other494,907 · 0.00% win
No Gravity, No Problem · other407,919 · 0.00% win
Hail Mary · other344,557 · 0.00% win
Flaxans · other263,177 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked2 October 2026 — 81 % liked12 October 2026 — 81 % liked22 October 2026 — 81 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:2281no change
12 Oct 2026, 14:2081no change
2 Oct 2026, 14:1981no change
22 Sept 2026, 14:1881no change
12 Sept 2026, 14:1681no change
2 Sept 2026, 14:0781no change
23 Aug 2026, 14:0381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.