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[500+] Vkei & Moe Outfits Ideas

[500+] Vkei & Moe Outfits Ideas

A Roblox experience owned by soulvoid.

RoleplayENavatar customizationvisual keigothic fashion

Vkei & Moe Outfits Ideas is a roleplay experience created on March 17, 2025. It currently has 4 players online and 1,499,994 lifetime visits. The experience holds 48,022 favorites and maintains an 83% like percentage. Users can inspect and save visual kei, moe, gothic, and soft grunge outfits directly to their inventory.

Description (written by the developer; not a statement by this register)

🤍 welcome to vkei & moe outfit ideas 500+ fits ready to wear visual kei, moe, gothic and soft grunge every look put together piece by piece press E on any avatar to inspect it see every single item, save what you like mix and build your own fit everything you buy goes straight to your inventory join my group https://www.roblox.com/communities/33177814/soulvoid like + favorite if you find your fit 🤍 I don't own any of the UGC in game credits to all the UGC creators DM for removal 🤍 tags: vkei outfits, vkei, visual kei, vkei outfit ideas, gothic outfits, gothic, emo outfit ideas, moe outfits, moe outfit ideas, outfit ideas, matching outfits, matching fits, hair combos, hairstyles, outfit loader, homestore try on, try on, catalog, avatar shop, r15

Last updated by the developer 6 Aug 2026, 21:36 UTC.

4
playing (measured 10 Aug 2026, 16:20 UTC)
1,499,994
lifetime visits
86%
liked (3,429 👍 / 550 👎)
48,170
favourites (32.1 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:205first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome782,996 · 100.0% win
100 Robux Spent · other72,870 · 26.7% win
500 Robux Spent · other24,103 · 9.8% win
1000 Robux Spent · other3,804 · 0.70% win
I met the owner · social2,403 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838684.514 August 2026 — 83 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3386no change
24 Aug 2026, 12:1886+3
14 Aug 2026, 12:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.