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[MONARCH] Solo Hunters

[MONARCH] Solo Hunters

A Roblox experience owned by Dungeon RPGs Online.

RacingENsolo dungeon crawlerboss raidshadow summoning

[MONARCH] Solo Hunters is a racing experience created on 2025-03-17. It has accumulated 60,388,856 lifetime visits and 223,969 favorites. Currently, 388 users are playing. The title holds a 95% like percentage. These metrics define its current standing within the platform's data index.

Description (written by the developer; not a statement by this register)

⚔️ SOLO HUNTERS Enter the gates. Face what waits inside. Rise from E-rank to S. 🔴 MONARCH OF WHITE FLAMES ISLAND — THE MONARCH OF WHITE FLAMES Clear Ezril's three Trials to unlock the hardest raid in the game. Phases, arena-wide flames, and a boss who stops for no one. 💀 ARISE — COMMAND THE DEAD Extract the souls of what you kill and raise them as your shadows. Level them, build them through shadow skill trees, and send them into battle beside you. ⚡ MASTER YOUR HUNT 🔥 Gates that open into new worlds and stronger bosses 🏅 Rank up E → S and unlock new power as you climb ⏫ Level up and spend stat points your way ⚔️ Loot legendary swords and runes, each with their own ability kits ✨ Classes, Class Skill Trees and Blessing Stones 🏰 Guilds, daily rewards and leaderboards How strong will you get?

Last updated by the developer 23 Aug 2026, 17:19 UTC.

95
playing (measured 7 Sept 2026, 06:50 UTC)
60,766,443
lifetime visits
95%
liked (228,971 👍 / 11,424 👎)
227,149
favourites (3.7 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95460277.510 August 20267 September 2026
393 measurements spanning 28 days, net -365. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–515 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 393
Measured (UTC)PlayersChange
7 Sept 2026, 06:5095-13
7 Sept 2026, 05:50108+4
7 Sept 2026, 04:50104-22
7 Sept 2026, 03:50126-6
7 Sept 2026, 02:50132-6
7 Sept 2026, 01:50138+5
7 Sept 2026, 00:50133-16
6 Sept 2026, 23:50149-9
6 Sept 2026, 22:50158-9
6 Sept 2026, 21:50167+3
6 Sept 2026, 20:50164-20
6 Sept 2026, 19:50184-15
6 Sept 2026, 18:50199-2
6 Sept 2026, 17:50201-12
6 Sept 2026, 16:50213+21
6 Sept 2026, 15:50192+8
6 Sept 2026, 14:50184-2
6 Sept 2026, 13:50186+10
6 Sept 2026, 12:50176+1
6 Sept 2026, 11:50175first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202622 October 2026
398 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 398
Measured (UTC)% likedChange
22 Oct 2026, 14:1895no change
12 Oct 2026, 14:1695no change
2 Oct 2026, 14:1595no change
22 Sept 2026, 14:0895no change
12 Sept 2026, 14:0595no change
7 Sept 2026, 06:5095no change
7 Sept 2026, 05:5095no change
7 Sept 2026, 04:5095no change
7 Sept 2026, 03:5095no change
7 Sept 2026, 02:5095no change
7 Sept 2026, 01:5095no change
7 Sept 2026, 00:5095no change
6 Sept 2026, 23:5095no change
6 Sept 2026, 22:5095no change
6 Sept 2026, 21:5095no change
6 Sept 2026, 20:5095no change
6 Sept 2026, 19:5095no change
6 Sept 2026, 18:5095no change
6 Sept 2026, 17:5095no change
6 Sept 2026, 16:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.