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[MONARCH] Solo Hunters

[MONARCH] Solo Hunters

A Roblox experience owned by Dungeon RPGs Online.

RacingENsolo dungeon crawlerboss raidshadow summoning

[MONARCH] Solo Hunters is a racing experience created on 2025-03-17. It has accumulated 60,388,856 lifetime visits and 223,969 favorites. Currently, 388 users are playing. The title holds a 95% like percentage. These metrics define its current standing within the platform's data index.

Description (written by the developer; not a statement by this register)

⚔️ SOLO HUNTERS Enter the gates. Face what waits inside. Rise from E-rank to S. 🔴 MONARCH OF WHITE FLAMES ISLAND — THE MONARCH OF WHITE FLAMES Clear Ezril's three Trials to unlock the hardest raid in the game. Phases, arena-wide flames, and a boss who stops for no one. 💀 ARISE — COMMAND THE DEAD Extract the souls of what you kill and raise them as your shadows. Level them, build them through shadow skill trees, and send them into battle beside you. ⚡ MASTER YOUR HUNT 🔥 Gates that open into new worlds and stronger bosses 🏅 Rank up E → S and unlock new power as you climb ⏫ Level up and spend stat points your way ⚔️ Loot legendary swords and runes, each with their own ability kits ✨ Classes, Class Skill Trees and Blessing Stones 🏰 Guilds, daily rewards and leaderboards How strong will you get?

Last updated by the developer 23 Aug 2026, 17:19 UTC.

144
playing (measured 6 Sept 2026, 02:50 UTC)
60,752,325
lifetime visits
95%
liked (227,861 👍 / 11,307 👎)
225,426
favourites (3.7 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

101460280.514410 August 20266 September 2026
365 measurements spanning 27 days, net -316. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–514 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 365
Measured (UTC)PlayersChange
6 Sept 2026, 02:50144-7
6 Sept 2026, 01:50151+19
6 Sept 2026, 00:50132-3
5 Sept 2026, 23:50135-33
5 Sept 2026, 22:50168+27
5 Sept 2026, 21:50141-34
5 Sept 2026, 20:50175-16
5 Sept 2026, 19:50191-3
5 Sept 2026, 18:50194+2
5 Sept 2026, 17:50192+29
5 Sept 2026, 16:50163-23
5 Sept 2026, 15:50186+6
5 Sept 2026, 14:50180-25
5 Sept 2026, 13:50205-26
5 Sept 2026, 12:50231+13
5 Sept 2026, 11:50218+32
5 Sept 2026, 10:50186-13
5 Sept 2026, 09:50199+1
5 Sept 2026, 08:50198+39
5 Sept 2026, 07:50159first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20266 September 2026
365 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 365
Measured (UTC)% likedChange
6 Sept 2026, 02:5095no change
6 Sept 2026, 01:5095no change
6 Sept 2026, 00:5095no change
5 Sept 2026, 23:5095no change
5 Sept 2026, 22:5095no change
5 Sept 2026, 21:5095no change
5 Sept 2026, 20:5095no change
5 Sept 2026, 19:5095no change
5 Sept 2026, 18:5095no change
5 Sept 2026, 17:5095no change
5 Sept 2026, 16:5095no change
5 Sept 2026, 15:5095no change
5 Sept 2026, 14:5095no change
5 Sept 2026, 13:5095no change
5 Sept 2026, 12:5095no change
5 Sept 2026, 11:5095no change
5 Sept 2026, 10:5095no change
5 Sept 2026, 09:5095no change
5 Sept 2026, 08:5095no change
5 Sept 2026, 07:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.