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Zombie Takedown

Zombie Takedown

A Roblox experience owned by Nice Productions Inc..

ShooterENzombiesshootervehicle combat

Zombie Takedown is a shooter experience created on 2025-03-23. It has accumulated 3,752,080 lifetime visits and 3,524 favorites. Currently, 7 users are playing. The game holds a 68% like percentage. Controls support both computer and mobile platforms for shooting, reloading, and vehicle operation.

Description (written by the developer; not a statement by this register)

The zombies are taking over! Who is going to stop them?! We need YOU to stop them! Get your gear and head out to stop the zombies. The city is counting on you to stop them. Take down all the zombies and save the city from this disaster! 💻 Computer Controls: 🖥️ - Left click to shoot - R to reload - WSAD or arrow keys to drive vehicles - F to ragdoll - Click GUI buttons to open/close 📱Mobile Controls: 📱 - Click UI aim button to shoot - Click UI reload (looks like a redo button) button to reload - Click UI ragdoll button to ragdoll - Use UI arrow buttons to drive vehicles and use joystick to turn - Click GUI buttons to open/close ⚠️ Points do not save. ⚠️ 👍 Like the game if you enjoy playing. 👍 😀 Join the community to support the game! 😀 💖 Thanks for playing! :) 💖

Last updated by the developer 16 Jul 2026, 17:55 UTC.

7
playing (measured 11 Aug 2026, 02:50 UTC)
3,752,080
lifetime visits
69%
liked (172 👍 / 76 👎)
5,218
favourites (1.4 per 1k visits)
23 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weapon Pack
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined a New Experience · welcome1,359,447 · 83.2% win
Halloween Event 25 - Time Is Short · social19,194 · 0.00% win
You met the owner of Nice Productions! · social6,602 · 0.00% win
Halloween Event 25 - Ultimate Power · other2,777 · 0.00% win
Halloween Event 25 - The Attack · social2,088 · 0.00% win
50 Zombie Event · social900 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

68706914 August 2026 — 68 % liked3 September 2026 — 69 % liked13 September 2026 — 70 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked13 October 2026 — 69 % liked23 October 2026 — 69 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:0469no change
13 Oct 2026, 04:0369no change
3 Oct 2026, 04:0369no change
23 Sept 2026, 04:0269-1
13 Sept 2026, 04:0170+1
3 Sept 2026, 04:0069+1
14 Aug 2026, 03:5268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.