Zombie Takedown
A Roblox experience owned by Nice Productions Inc..
ShooterENzombiesshootervehicle combat
Zombie Takedown is a shooter experience created on 2025-03-23. It has accumulated 3,752,080 lifetime visits and 3,524 favorites. Currently, 7 users are playing. The game holds a 68% like percentage. Controls support both computer and mobile platforms for shooting, reloading, and vehicle operation.
Description (written by the developer; not a statement by this register)
The zombies are taking over! Who is going to stop them?! We need YOU to stop them! Get your gear and head out to stop the zombies. The city is counting on you to stop them. Take down all the zombies and save the city from this disaster! 💻 Computer Controls: 🖥️ - Left click to shoot - R to reload - WSAD or arrow keys to drive vehicles - F to ragdoll - Click GUI buttons to open/close 📱Mobile Controls: 📱 - Click UI aim button to shoot - Click UI reload (looks like a redo button) button to reload - Click UI ragdoll button to ragdoll - Use UI arrow buttons to drive vehicles and use joystick to turn - Click GUI buttons to open/close ⚠️ Points do not save. ⚠️ 👍 Like the game if you enjoy playing. 👍 😀 Join the community to support the game! 😀 💖 Thanks for playing! :) 💖
Last updated by the developer 16 Jul 2026, 17:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:50 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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