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[TOP 50]🎩 Mafia Roads [Alpha]

[TOP 50]🎩 Mafia Roads [Alpha]

A Roblox experience owned by Fons.

RacingENmafiaroad tripvengeance

[TOP 50]🎩 Mafia Roads [Alpha] is a racing experience created on 2025-03-25. It has accumulated 17,834,473 lifetime visits and 34,517 favorites. Currently, 88 users are playing. The experience holds an 87% like percentage. The description outlines a 1935 mafia-themed narrative involving vengeance and road trips. Update 6 added two structures and premium health benefits.

Description (written by the developer; not a statement by this register)

1935. Mafia bosses have turned the country into their private playground. Resources plundered, people oppressed. Escaping a mafia frame-up, you're a villager driving a path of vengeance. Confront their enforcers on a long, treacherous road trip to bring down the entire operation. UPDATE 6: add more 2 structures Premium benefits: +25% Health

Last updated by the developer 19 Jul 2025, 11:02 UTC.

88
playing (measured 10 Aug 2026, 15:32 UTC)
17,834,473
lifetime visits
87%
liked (14,110 👍 / 2,137 👎)
34,739
favourites (1.9 per 1k visits)
25 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:32109first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kingpin
299 R$
John Wock
299 R$
+10 Storage
59 R$
+5 Storage
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Travel 10km. · progression961,030 · 16.6% win
Travel 20km. · progression360,908 · 7.0% win
Travel 30km. · progression204,365 · 4.2% win
Travel 40km. · progression128,079 · 1.8% win
Travel 50km. · progression88,755 · 1.3% win
Travel 60km. · progression72,727 · 0.80% win
Travel 70km. · progression62,824 · 0.80% win
Defeat BOSS · progression49,807 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0887no change
13 Aug 2026, 17:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.