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[TOP 50]🎩 Mafia Roads [Alpha]

[TOP 50]🎩 Mafia Roads [Alpha]

A Roblox experience owned by Fons.

RacingENmafiaroad tripvengeance

[TOP 50]🎩 Mafia Roads [Alpha] is a racing experience created on 2025-03-25. It has accumulated 17,834,473 lifetime visits and 34,517 favorites. Currently, 88 users are playing. The experience holds an 87% like percentage. The description outlines a 1935 mafia-themed narrative involving vengeance and road trips. Update 6 added two structures and premium health benefits.

Description (written by the developer; not a statement by this register)

1935. Mafia bosses have turned the country into their private playground. Resources plundered, people oppressed. Escaping a mafia frame-up, you're a villager driving a path of vengeance. Confront their enforcers on a long, treacherous road trip to bring down the entire operation. UPDATE 6: add more 2 structures Premium benefits: +25% Health

Last updated by the developer 19 Jul 2025, 11:02 UTC.

88
playing (measured 10 Aug 2026, 15:32 UTC)
17,834,473
lifetime visits
87%
liked (14,220 👍 / 2,169 👎)
35,468
favourites (2.0 per 1k visits)
25 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:32109first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kingpin
299 R$
John Wock
299 R$
+10 Storage
59 R$
+5 Storage
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Travel 10km. · progression972,554 · 12.8% win
Travel 20km. · progression365,113 · 5.2% win
Travel 30km. · progression206,710 · 3.0% win
Travel 40km. · progression129,503 · 1.9% win
Travel 50km. · progression89,622 · 1.2% win
Travel 60km. · progression73,383 · 0.80% win
Travel 70km. · progression63,365 · 0.50% win
Defeat BOSS · progression50,144 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked13 August 202612 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 17:3787no change
2 Oct 2026, 17:3687no change
22 Sept 2026, 17:3687no change
12 Sept 2026, 17:3287no change
2 Sept 2026, 17:3187no change
23 Aug 2026, 17:0887no change
13 Aug 2026, 17:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.