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⛏️ Dig to Earth's CORE!

⛏️ Dig to Earth's CORE!

A Roblox experience owned by Slime Mine Studios.

SimulatorENdiggingpetsupgrades

Dig to Earth's CORE! is a simulator experience created on 2025-03-31. It has 339,587,067 lifetime visits and 2,557,778 favorites. Currently, 748 users are playing. The game holds a 96% like percentage. Players dig through terrain layers, upgrade tools, complete quests, and hatch pets across different worlds.

Description (written by the developer; not a statement by this register)

⛏️ Dig to Earth's Core and discover what lies beneath! ⛏️ Welcome to Dig to Earth's Core! Get ready to: 💰 Dig deep through layers of terrain and uncover hidden treasures! 💎 Upgrade your pickaxe to mine faster and reach new depths! 📜 Complete quests and earn awesome rewards along the way! 🥚 Hatch eggs to unlock powerful and rare pets that boost your digging! 🌍 Travel through different worlds, each with unique materials and secrets! How far can you dig? Can you reach the Earth’s core? 🔥 If you’re having fun, don’t forget to hit that 👍 and tell your friends! 😄

Last updated by the developer 26 Oct 2026, 14:35 UTC.

188
playing (measured 26 Oct 2026, 23:50 UTC)
344,189,581
lifetime visits
96%
liked (296,080 👍 / 13,843 👎)
2,563,595
favourites (7.4 per 1k visits)
31 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

119744431.51886 October 202626 October 2026
500 measurements spanning 21 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–838 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 23:50188-38
26 Oct 2026, 22:50226-21
26 Oct 2026, 21:50247-41
26 Oct 2026, 20:50288-29
26 Oct 2026, 19:50317+20
26 Oct 2026, 18:50297-43
26 Oct 2026, 17:50340-26
26 Oct 2026, 16:50366-16
26 Oct 2026, 15:50382+35
26 Oct 2026, 14:50347+20
26 Oct 2026, 13:50327-8
26 Oct 2026, 12:50335+17
26 Oct 2026, 11:50318+10
26 Oct 2026, 10:50308+21
26 Oct 2026, 09:50287+6
26 Oct 2026, 08:50281+27
26 Oct 2026, 07:50254+2
26 Oct 2026, 06:50252+29
26 Oct 2026, 05:50223+22
26 Oct 2026, 04:50201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash! (Permanent)
999 R$
Battle Pass
499 R$
Hell Pass [VIP]!
499 R$
Instant Dig! (Permanent)
199 R$
Treasure Magnet
99 R$
x2 Pickaxe Strength! (Permanent)
89 R$
x10 Luck!
69 R$
x2 Cash! (Permanent)
69 R$
+3 Pet Equip!
49 R$
x2 Luck!
19 R$
Auto Hatch!
19 R$
Triple Hatch!
19 R$
x2 Inventory!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome127,622,741 · 100.0% win
World 2! · progression44,135,156 · 78.4% win
World 3! · progression20,337,663 · 22.5% win
World 4! · progression12,572,704 · 10.4% win
World 5! · progression7,450,308 · 4.5% win
World 6! · progression4,709,671 · 2.5% win
World 7! · progression2,931,522 · 1.4% win
World 8! · progression1,106,644 · 0.60% win
World 9! · progression575,436 · 0.20% win
World 10! · progression368,142 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202626 October 2026
1579 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1579
Measured (UTC)% likedChange
26 Oct 2026, 23:5096no change
26 Oct 2026, 22:5096no change
26 Oct 2026, 21:5096no change
26 Oct 2026, 20:5096no change
26 Oct 2026, 19:5096no change
26 Oct 2026, 18:5096no change
26 Oct 2026, 17:5096no change
26 Oct 2026, 16:5096no change
26 Oct 2026, 15:5096no change
26 Oct 2026, 14:5096no change
26 Oct 2026, 13:5096no change
26 Oct 2026, 12:5096no change
26 Oct 2026, 11:5096no change
26 Oct 2026, 10:5096no change
26 Oct 2026, 09:5096no change
26 Oct 2026, 08:5096no change
26 Oct 2026, 07:5096no change
26 Oct 2026, 06:5096no change
26 Oct 2026, 05:5096no change
26 Oct 2026, 04:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

12,521,302
YouTube views across 25 matched videos

Most-viewed match: “Spending $8,358,237 To Dig To The CENTER OF THE EARTH In Roblox..”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 31 Aug 2026, 03:20 UTC.