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(1M UPDATE👑) Sonic.EXE: Stay Alive (Prototype)

(1M UPDATE👑) Sonic.EXE: Stay Alive (Prototype)

A Roblox experience owned by YoAlrx.

HorrorENhorrorsurvivalSonic.EXE

(1M UPDATE👑) Sonic.EXE: Stay Alive (Prototype) is a horror experience created on 2025-04-01. It has recorded 3,065,207 lifetime visits and 6,363 favorites. Currently, 30 users are playing. The game holds a 74% like percentage.

Description (written by the developer; not a statement by this register)

«Sonic.Exe: Stay Alive» - is a game, where you have to be a survivor, or be the one to kill those survivors. Try to stay alive as long as you can.🔪 ◄😇If you're a survivor - your tasks are to explore different locations and maps, find fellow survivors just like you and not get into the trouble! Make sure to find a character with which, you'll live the longest. ◄😈If you are a killer - your task is catch all of the survivors! Choose a killer, and dont ever have a mercy on a survivor! 💍While you are playing, your Rings count is increasing. For Rings you can buy different skins for different survivors/killers, though some of skins can only be obtained from having a specific badge. ◥Have a nice time in Sonic.Exe: Stay Alive!!◤ (translated by qw0zor :p)

Last updated by the developer 2 Aug 2025, 06:05 UTC.

30
playing (measured 10 Aug 2026, 16:31 UTC)
3,065,207
lifetime visits
74%
liked (2,130 👍 / 754 👎)
6,504
favourites (2.1 per 1k visits)
1 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3121first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pika!! · other43,595 · 6.5% win
Rainbow K. · other30,928 · 4.8% win
Classic S. · other23,505 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:4774no change
24 Aug 2026, 05:4674no change
14 Aug 2026, 05:4674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.