Giga Factory Tycoon
A Roblox experience owned by DV Experiences.
TycoonENfactory simulationrebirth mechanicleaderboard competition
Giga Factory Tycoon is a tycoon experience created on 2025-04-02. It has recorded 641,113 lifetime visits and 28,992 favorites. The game holds an 85% like percentage. Currently in alpha, it supports console play. No concurrent player count is reported.
Description (written by the developer; not a statement by this register)
👍LIKE the Game & JOIN DV Experiences for FREE +20% CASH BOOST!! 📈 If you join while ingame, reset your character to get the group bonus. 🔨 Build more machines and droppers to make more money! 📏 Build the BIGGEST factory on Roblox! 🏆 Become the richest and get to the top of the leaderboard! ⬆️ Rebirth to get extra multipliers (+50% or +0.5x per Rebirth) , FREE +10 Gems, and unlock more buttons 🎮 This game is CONSOLE Compatible! Play on Xbox and PlayStation 💎 NOTE: GEMS are saved when you rebirth, but items bought with gems do reset. ⚠️ The game is currently in ALPHA. ⚠️ If you are lagging or want to play with friends, create a FREE private server. ⚠️ If a gamepass is not working, rejoin the game. Current # of buttons: 428 (180 at Rebirth 0 + 160 at R1 + 79 at R2 + 2 at R3 + 1 at R4) [+8 Optional Gem Buttons]
Last updated by the developer 12 Nov 2025, 03:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 21:06 | 85 | no change |
| 24 Aug 2026, 19:08 | 85 | no change |
| 14 Aug 2026, 19:05 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.