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⛏️ Drill For Ores!

⛏️ Drill For Ores!

A Roblox experience owned by Piriyo.

TycoonENminingidletycoon

⛏️ Drill For Ores! is a tycoon experience created on 2025-04-09. It has accumulated 28,943,969 lifetime visits and 119,100 favorites. Currently, 15 users are playing. The game holds a 97% like percentage. Players mine ores, sell them for cash, and build auto-mining drill empires. Rebirths offer powerful upgrades.

Description (written by the developer; not a statement by this register)

Dig for rare ores, sell them for cash, and build your own auto-mining drill empire. Flex your finds or rebirth for even stronger drills! [ How To Play ] ⛏️ Mine to uncover ores 💸 Sell ores for cash 🤖 Place drills on your plot to auto-mine 🏆 Rebirth for powerful upgrades 💎 How deep can you go?

Last updated by the developer 24 Jun 2026, 18:09 UTC.

15
playing (measured 10 Aug 2026, 14:02 UTC)
28,943,969
lifetime visits
97%
liked (303,707 👍 / 7,836 👎)
118,971
favourites (4.1 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
500 R$
+20 Drill Limit
400 R$
Auto Sell
400 R$
+15% Yield
398 R$
Increased Drill Speed
398 R$
+2 Storage Limit
255 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome8,409,913 · 74.9% win
Just Getting Started · welcome7,364,555 · 57.8% win
Sparking Potential · other7,232,023 · 53.6% win
Fuel the Flame · other7,010,096 · 52.4% win
Tinker's Touch · other6,794,620 · 46.3% win
Reactive Find · other6,580,249 · 45.7% win
Pocket Prize · collection6,290,917 · 40.8% win
Lightweight Legend · other6,135,675 · 42.6% win
Shiny Snatch · collection5,594,763 · 33.5% win
Midas Touch · other4,998,125 · 32.3% win
Heavy Haul4,856,149 · 36.5% win
Iridescent Claim · other4,629,301 · 18.9% win
Prestige Miner · progression4,543,822 · 24.4% win
Strong as Steel · other4,176,790 · 22.5% win
Blue Flame · other3,583,622 · 23.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:4897no change
23 Aug 2026, 15:3597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.