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JASON

JASON

A Roblox experience owned by Donut Chaos.

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JASON is a horror experience created on 2025-04-19. It has recorded 948,974 lifetime visits and 18,971 favorites. Currently, 11 users are playing. The game holds a 78% like percentage. The description notes a planned revamp for late 2026 to early 2027. It includes warnings for flashing lights and loud audio effects.

Description (written by the developer; not a statement by this register)

This game will soon receive a revamp on its map, systems and mechanics around late 2026 to early 2027. (JASON Rewrite Update) https://www.roblox.com/events/6374025423734571655 Survive the night while Jason hunts you down in the bloodiness of the woods. You are trapped in the forest, search for supplies to help stay alive. Can you outlast him and make it through the night? Epilepsy/Photosensitivity Warning: This game includes loud audio and flashing light effects. Join The Community: https://roblox.com/communities/16868991/Donut-Chaos Controls: Sprint: Shift (PC) / ButtonL2 (Console) / Sprint Button (Mobile) Crouch: C (PC) / D-Pad Down (Console) / Crouch Button (Mobile) Owner: @austinjknu Developers: @Qellrin, @FrauIeinn Animations: @wetysana228 Holder: "Donut Chaos" Inspired by The Rake REMASTERED, CHAIN, Friday the 13th (2009) and Never Hike Alone (Movie Trilogy)

Last updated by the developer 8 Aug 2026, 22:48 UTC.

11
playing (measured 10 Aug 2026, 17:20 UTC)
948,974
lifetime visits
78%
liked (2,979 👍 / 826 👎)
19,015
favourites (20.0 per 1k visits)
19 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:207first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
400 R$
2x Health
400 R$
2x Credits
200 R$
Medkit Spawn
200 R$
Athlete
80 R$
Radar Spawn
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Survivals · progression12,560 · 1.9% win
10 Streaks · other6,164 · 1.9% win
50 Survivals · progression550 · 0.00% win
100 Survivals · progression128 · 0.00% win
50 Streaks · progression88 · 0.00% win
100 Streaks · progression25 · 0.00% win
(N/A) Blood Hour · other0 · 0.00% win
(N/A) car · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0778no change
14 Aug 2026, 16:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.