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VORTON [Rocket Arena Contest]

VORTON [Rocket Arena Contest]

A Roblox experience owned by VORTON.

SimulatorENretro recreationeconomy simulationgame creation tools

VORTON [Rocket Arena Contest] is a simulator experience created on 2025-04-24. The game has recorded 5,235,443 lifetime visits and holds 37,943 favorites. Currently, 53 users are playing. The experience maintains a 78% like percentage. It features a player-run economy, a custom studio recreation, and user profile personalization options.

Description (written by the developer; not a statement by this register)

[LATE ALPHA. REPORT ANY BUGS OR PROVIDE FEEDBACK IN OUR COMMUNITY FORUM.] VORTON is a fan-made recreation of old ROBLOX. There is no specific target time period, and everything is entirely custom. 📊 In-Depth Economy: Participate in a player-run economy by purchasing, selling, and trading limited items. 🔨 VORTON Studio: Use our recreation of ROBLOX Studio to create, publish, and share your own games. 👤 User Profiles: Personalize your VORTON profile with a unique username and an avatar that suits you. 🎉 Events: Participate in frequent limited-time events to obtain special items. 🏆 Achievements: Collect many, many different badges by completing in-game tasks. This is an independent project founded in April 2025, worked on entirely by two individuals with a few minor contributors. We strongly appreciate all the support this project has received and will continue to improve VORTON in the coming years.

Last updated by the developer 10 Aug 2026, 12:20 UTC.

53
playing (measured 10 Aug 2026, 15:08 UTC)
5,235,443
lifetime visits
78%
liked (9,249 👍 / 2,565 👎)
37,994
favourites (7.3 per 1k visits)
24 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0882first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Anonymous Mode
600 R$
Early Access
400 R$
More Outfits
300 R$
Private Servers
50 R$
Custom Music
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Player · welcome1,088,638 · 8.5% win
Early Player · welcome125,632 · 0.00% win
Fashionable · other15,139 · 0.40% win
Committed I · other12,804 · 1.8% win
Committed II · other5,775 · 0.80% win
Collector · collection5,207 · 0.00% win
Dedicated I · other4,837 · 0.40% win
Committed III · progression3,303 · 0.70% win
Benefactor I · other2,160 · 0.00% win
Primordial · other2,062 · 0.40% win
Dedicated II · other1,342 · 0.20% win
Committed IV · other1,034 · 0.10% win
Affluent I · other1,028 · 0.00% win
Trader · other894 · 0.10% win
Banned · other877 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1878no change
14 Aug 2026, 01:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.