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Lazy Tower

Lazy Tower

A Roblox experience owned by Game Indo.

ObbyENragdoll physicsobstacle courseparkour

Lazy Tower is an obby experience created on 2025-04-25. It has recorded 20,792,847 lifetime visits and 2,549,908 favorites. Currently, 88 users are playing. The game holds a 93% like percentage. The description highlights wobbly tower mechanics, mini-stages, and checkpoint systems.

Description (written by the developer; not a statement by this register)

Welcome to Lazy Tower! 🏰 A wobbly, playful tower where every floor feels like a giant playground slide. Test your ragdoll skills as you flop, bounce, and wobble your way upward through fun mini-stages: 🔫 Cannon Launcher: Blast yourself to the next platform! 🛷 Mega Slides: Take the plunge and try to control your lazy character! This game has FREE checkpoints if join group Game Indo and like this game! If you fall, just reset to automatically return to your last checkpoint. Climb, launch, and slide your way to the top while laughing at your own laziest. 🌈 Can you master the bounces and conquer every floor? Try it now! 👍 Join our Group & Like the game to earn the Member title and Checkpoints 🔁! ⚙️ shutdown=update game

Last updated by the developer 17 Jun 2026, 13:58 UTC.

88
playing (measured 10 Aug 2026, 14:00 UTC)
20,792,847
lifetime visits
93%
liked (16,249 👍 / 1,274 👎)
2,581,550
favourites (124.2 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0055first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome10,879,702 · 100.0% win
You Won! · progression210,523 · 1.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:5093no change
23 Aug 2026, 16:3593no change
13 Aug 2026, 16:3093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.