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Main Branch | Deliway

Main Branch | Deliway

A Roblox experience owned by Deliway Corporation.

SimulatorENfast food simulationjob simulationsocial roleplay

Main Branch | Deliway is a simulator experience created on 2025-05-01. It has recorded 841,225 lifetime visits and 6,860 favorites. Currently, 10 users are playing. The experience holds an 88% like percentage. The description notes it is a UK-based ro-fastfood game with custom technologies for customer and staff interaction.

Description (written by the developer; not a statement by this register)

Deliway is one of the most immersive UK-based ro-fastfood games on the platform, with our custom technologies and advanced systems providing an excellent customer and staff experience - customise your sub in an infinite number of ways, socialise with others, or perhaps even apply to work here. Looking for jobs? See our Application Hub or consider purchasing a fast-track rank gamepass (you'll need to join game and confirm your purchase). Deliway Corporation is not an affiliate of nor is it endorsed by Subway IP LLC.

Last updated by the developer 10 Aug 2026, 10:13 UTC.

10
playing (measured 10 Aug 2026, 15:32 UTC)
841,225
lifetime visits
87%
liked (4,277 👍 / 625 👎)
8,906
favourites (10.6 per 1k visits)
1 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Restaurant Supervisor
589 R$
Deliway V.I.P
129 R$
Instant Sandwich Artist
129 R$
Handless Segway
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Deliway! · welcome424,977 · 100.0% win
Eating Fresh. · other69,042 · 17.6% win
You met Kav! · social7,157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.514 August 2026 — 88 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0287no change
24 Aug 2026, 17:0387-1
14 Aug 2026, 17:0288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.