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Fast Food Manager

Fast Food Manager

A Roblox experience owned by Volute.

TycoonENrestaurant managementcooking simulationmultiplayer

Fast Food Manager is a tycoon experience created on 2025-01-26. It has 3,018,851 lifetime visits and 26,739 favorites. Currently, 7 players are active. The game holds a 50% like percentage. The description highlights cooking, serving, and restaurant management mechanics.

Description (written by the developer; not a statement by this register)

Team up with friends to run the busiest fast food joint in town! Cook up orders, keep customers happy, and grow your restaurant from a local burger shack to a nationwide chain. Can you handle the heat? 🍔 Grill burgers, fry food, and serve drinks before your customers lose patience! 🏃‍♂️ Work together in a fast-paced kitchen to complete as many orders as possible. ⭐ Maintain top ratings to unlock upgrades, new recipes, and customization! 🧹 Clean, restock, and manage staff to keep the restaurant running smoothly. 💥 Handle surprise rush hours, angry customers, and hilarious kitchen chaos! 👍 Like the game to support new maps, recipes, and game modes!

Last updated by the developer 11 Jun 2026, 13:04 UTC.

7
playing (measured 10 Aug 2026, 22:31 UTC)
3,018,851
lifetime visits
50%
liked (2,968 👍 / 2,928 👎)
26,752
favourites (8.9 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:315first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Extra Workers
350 R$
Custom Branding
200 R$
Kitchen Preservation
199 R$
Custom Music
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Opened a Restaurant · progression316,153 · 28.5% win
Clean Restaurant · other203,478 · 20.7% win
Interior Designer156,378 · 14.0% win
Grill Master · other18,961 · 3.4% win
Famous · other3,043 · 0.00% win
Big Spender · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5014 August 2026 — 50 % liked24 August 2026 — 50 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4950no change
14 Aug 2026, 05:4950first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.