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Forge a Weapon [ALPHA]

Forge a Weapon [ALPHA]

A Roblox experience owned by CekTek Studios.

TycoonENidlecraftingrpg

Forge a Weapon [ALPHA] is a tycoon experience created on 2025-05-04. It currently has 22 players online and 10,645,445 lifetime visits. The game holds 41,958 favorites and maintains a 90% like percentage. These metrics define its current engagement and popularity within the Roblox platform.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Forge a Weapon! 🔥 Are you ready to Forge your very own Weapons? Buy Metals from the shop when they Restock and wait for them to Smelt, Forge them and collect the profits! Flex Weapons and cool Metals on friends, and have fun! 💰 Buy Metals at the Market and put them in your Furnace. ⚒️ Forge Metals on your Anvil. 🍀 You get RARE VFX on your Epic Swords when you hit the Jackpot! 🔮 💎 Flex your Weapons, or Sell them at the Market. 🤑 🔄 The Market will Restock new Metals! 🔮 Experience rare Events that give Special VFX to your Weapons. Remember, your Forge literally Smelts while you are offline ⭐

Last updated by the developer 8 Aug 2026, 23:00 UTC.

22
playing (measured 10 Aug 2026, 16:21 UTC)
10,645,445
lifetime visits
90%
liked (27,375 👍 / 3,124 👎)
41,991
favourites (3.9 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pick Custom Materials for your metals!
399 R$
VIP +10% $ Title with gradient every 1h 1blueprint
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome3,316,252 · 87.4% win
You joined the group! [Free dark blueprint] · social33,956 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:5390no change
23 Aug 2026, 19:5290no change
13 Aug 2026, 19:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.