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[🐧] Raise a Bird

[🐧] Raise a Bird

A Roblox experience owned by Rollforge Games.

TycoonENpet simulationidle mechanicsoffline growth

[🐧] Raise a Bird is a tycoon experience created on 2025-05-09. It has accumulated 1,030,489 lifetime visits and 32,501 favorites. Currently, 34 users are playing. The game holds a 98% like percentage. Players buy, raise, and sell birds for profit.

Description (written by the developer; not a statement by this register)

🐦Ready to raise a flock of feathered friends? Buy baby birds from the shop, feed and care for them as they grow, then sell them for profit once they’ve matured! Discover rare breeds, epic colors, and flex your majestic birds! [How To Grow] • Equip the Egg you want to hatch! • Click in your plot on the yellow nests to place! • Wait to see it start hatching! • After its fully grown, it is time to collect the birds! Remember, your eggs & birds literally grow while you are Offline!⭐ Inspired by Grow a Fish Pond🐟

Last updated by the developer 9 Aug 2026, 04:43 UTC.

34
playing (measured 10 Aug 2026, 16:48 UTC)
1,030,489
lifetime visits
98%
liked (14,873 👍 / 317 👎)
33,363
favourites (32.4 per 1k visits)
9 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4854first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

A Bird · other567,936 · 100.0% win
W · other567,856 · 100.0% win
O · other567,754 · 100.0% win
R · other567,709 · 100.0% win
G · other567,620 · 100.0% win
Gold Bird · collection37,309 · 10.0% win
Rainbow Bird · collection2,512 · 0.00% win
Meet the Duck Lady · other176 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:1898no change
13 Oct 2026, 18:1798no change
3 Oct 2026, 18:1598no change
23 Sept 2026, 18:0898no change
13 Sept 2026, 17:3398no change
3 Sept 2026, 17:3098no change
24 Aug 2026, 15:3898no change
14 Aug 2026, 15:3798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.