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[UPD 🏖️] Kpop Demon Hunters Outfits & RP

[UPD 🏖️] Kpop Demon Hunters Outfits & RP

A Roblox experience owned by Fashiοn District.

RoleplayENK-PopRoleplayFashion

[UPD 🏖️] Kpop Demon Hunters Outfits & RP is a roleplay experience created on 2025-05-10. It currently has 38 players. The experience has accumulated 30,311,407 lifetime visits. It holds a 86% like percentage and 1,679,889 favorites. The game features K-Pop demon hunter outfits and roleplay elements.

Description (written by the developer; not a statement by this register)

Welcome to Kpop Demon Hunters Outfits & RP! ☀️ Update -Added small summer update! -New summer outfits (more coming soon!!) -Fixed all broken outfits with missing items!! -Fixed sorting issue in outfit catalog Over 100+ K-Pop Demon hunter outfits, and UGC accessories for your avatar! Inspired by every scene in the movie including Huntrix, Saja Boys, and more. 🛍 Shopping & Roleplay Experience | Browse outfits, press/tap E to try them on, and buy instantly. 🎶 Idol Stage & Plaza and more | Perform on stage, dance, and Roleplay with friends in the SodaPop Plaza. 👗 Outfits Save to Avatar | Purchases go straight to your Roblox avatar inventory. _ ⚠️ We respect all creators’ rights. If you own any item, or outfit in our game notify us and we will remove it. We are not affiliated with or endorsed by any companies or brands referenced. Scripted by Kye | Maps by Adorefeen | Thumbnail gfx by janj2n , cloudyy , & multiple artists.

Last updated by the developer 31 Jul 2026, 01:25 UTC.

38
playing (measured 10 Aug 2026, 17:05 UTC)
30,311,407
lifetime visits
86%
liked (5,459 👍 / 876 👎)
1,691,956
favourites (55.8 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0524first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

View 3 Outfits · collection3,483,064 · 100.0% win
Play for 5 Minutes · other3,020,101 · 78.9% win
Visit 1 Roleplay Area · other1,937,317 · 54.7% win
Play for 15 Minutes · other1,304,919 · 30.7% win
View 10 Outfits · collection1,237,930 · 37.7% win
Visit 3 Roleplay Areas · progression868,130 · 20.8% win
View 20 Outfits · collection505,404 · 14.2% win
Play for 60 Minutes · other227,002 · 5.6% win
Favorite 1 Outfit · other207,148 · 7.3% win
View 50 Outfits · collection115,762 · 4.3% win
Found all the Cup Noodles! · collection60,497 · 2.1% win
Favorite 3 Outfits · collection58,431 · 1.8% win
Play for 4 Hours · other18,574 · 0.80% win
Favorite 10 Outfits · collection15,518 · 0.30% win
Found all the Demons! · collection8,886 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3786no change
23 Aug 2026, 15:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.