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[🚩] Expedition Cave Dive

[🚩] Expedition Cave Dive

A Roblox experience owned by Expedition Cave Dive Community.

AdventureENcave divingexplorationmultiplayer

[🚩] Expedition Cave Dive is an adventure experience created on 2025-05-10. It currently has 369 players online. The title has accumulated 3,997,401 lifetime visits and 57,488 favorites. User engagement metrics show a 76% like percentage. The game involves cave diving mechanics across various biomes.

Description (written by the developer; not a statement by this register)

👍 New cave at 5000 likes! 👍 🚩 Team up with friends or go solo in an expedition to cave dive through miles of caves and countless biomes to reach the deepest cave in the world!🔥 🔓Unlock 4 unique routes and dozens of areas and rescue people in many different ways!🤝 Can you crawl through tight, twisting tunnels, explore endless caverns and traverse the caves in order to reach the world's deepest cave? 👨‍👩‍👧‍👦 Join the group for a reward and to be able to share feedback on your cave diving experience! 🎉 https://www.roblox.com/communities/1080449972 🎮 Controls: PC: C or CTRL Mobile: Crawl Button on Screen Console: L3 Button or B or Circle Button VR: Y Button

Last updated by the developer 29 Aug 2026, 14:14 UTC.

95
playing (measured 1 Sept 2026, 04:50 UTC)
4,801,241
lifetime visits
76%
liked (4,755 👍 / 1,502 👎)
61,780
favourites (12.9 per 1k visits)
10 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

951,228661.510 August 20261 September 2026
250 measurements spanning 22 days, net -240. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 250
Measured (UTC)PlayersChange
1 Sept 2026, 04:5095-30
1 Sept 2026, 03:50125-55
1 Sept 2026, 02:50180+11
1 Sept 2026, 01:50169-87
1 Sept 2026, 00:50256-133
31 Aug 2026, 23:50389+35
31 Aug 2026, 22:50354-7
31 Aug 2026, 21:50361-57
31 Aug 2026, 20:50418+13
31 Aug 2026, 19:50405-61
31 Aug 2026, 18:50466-32
31 Aug 2026, 17:50498+33
31 Aug 2026, 16:50465-58
31 Aug 2026, 15:50523-76
31 Aug 2026, 14:50599+47
31 Aug 2026, 13:50552-18
31 Aug 2026, 12:50570+116
31 Aug 2026, 11:50454+23
31 Aug 2026, 10:50431+45
31 Aug 2026, 09:50386first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite Pack
399 R$
Guide
349 R$
Shrink Toggle
300 R$
VIP Pack
249 R$
Extra Endurance
149 R$
Helmet Customization
80 R$
Tracker
59 R$
Faster Crawl
49 R$
Power Bar
30 R$
Lantern
30 R$
Bandage
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!3,197,950 · 100.0% win
Normal Camp #1 : Route 1 · progression1,694,688 · 100.0% win
Slate Mines · other1,603,251 · 100.0% win
Normal Camp #2 · other1,417,637 · 100.0% win
Ogof Draenen (Mud Caves) · progression1,410,749 · 100.0% win
Desert Ruin · other1,257,730 · 97.7% win
Narusawa Ice Caves · progression821,408 · 69.5% win
Emerald Mines of Muzo · other716,054 · 40.5% win
Underwater Boat · other582,984 · 49.7% win
Normal Camp #1 : Route 2 · progression577,166 · 44.9% win
Camp #3 · other541,382 · 26.6% win
1 Expedition · progression462,751 · 25.0% win
Home Sweet Home · welcome443,184 · 29.7% win
Standard Route 1 · progression168,553 · 11.4% win
Elevator Trip · other168,374 · 12.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 20261 September 2026
250 measurements spanning 18 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 250
Measured (UTC)% likedChange
1 Sept 2026, 04:5076no change
1 Sept 2026, 03:5076no change
1 Sept 2026, 02:5076no change
1 Sept 2026, 01:5076no change
1 Sept 2026, 00:5076no change
31 Aug 2026, 23:5076no change
31 Aug 2026, 22:5076no change
31 Aug 2026, 21:5076no change
31 Aug 2026, 20:5076no change
31 Aug 2026, 19:5076no change
31 Aug 2026, 18:5076no change
31 Aug 2026, 17:5076no change
31 Aug 2026, 16:5076no change
31 Aug 2026, 15:5076no change
31 Aug 2026, 14:5076no change
31 Aug 2026, 13:5076no change
31 Aug 2026, 12:5076no change
31 Aug 2026, 11:5076no change
31 Aug 2026, 10:5076no change
31 Aug 2026, 09:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.