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Highest Tower Ever

Highest Tower Ever

A Roblox experience owned by Mxt Towers.

ObbyENtower climbingstage progressionregular updates

Highest Tower Ever is an obby experience created on 2025-05-14. It has accumulated 25,184,455 lifetime visits and 1,105,482 favorites. The game currently has 14 players online and maintains an 81% like percentage. It is associated with the Mxt Towers group.

Description (written by the developer; not a statement by this register)

Welcome to Highest Tower ever! 🎉 We update every 2/3 Days and add A LOT of STAGES EVERY WEEKS! ⭐ 😁 Shutdown = UPDATE Can you climb the tower to the top? 👍 Thumbs up if you enjoyed the game! ⭐ Favorite and click on the bell 🔔 to follow all updates! 🎉 Finish for a special surprise! 🎉 ✅ Group Name: Mxt Towers Join us here for rewards🎁: https://www.roblox.com/communities/35871554/Mxt-Towers#!/about

Last updated by the developer 24 Apr 2026, 06:09 UTC.

14
playing (measured 10 Aug 2026, 13:52 UTC)
25,184,455
lifetime visits
81%
liked (32,663 👍 / 7,636 👎)
1,107,249
favourites (44.0 per 1k visits)
14 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[CHEAP] ADMIN COMMANDS
1,299 R$
Laser Gun [ONE SHOT]
799 R$
Rainbow Slap
599 R$
Rainbow Carpet
399 R$
Fusion Coil
299 R$
Slap
249 R$
Gravity Coil
199 R$
Double Jump [OP]
149 R$
Fire Punch [OP]
99 R$
Speed Coil
59 R$
SPRINT [OP]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,327,916 · 100.0% win
Helper · other11,000,533 · 100.0% win
Winner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1681no change
23 Aug 2026, 16:0181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.