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No Shift-lock Tower

No Shift-lock Tower

A Roblox experience owned by BlueCube Creations.

Tower defenseENtower defenseno shift-lock mechanicstage progression

No Shift-lock Tower is a tower-defense experience created on 2024-07-27. The game has accumulated 6,783,578 lifetime visits and 15,517 favorites. Currently, 10 players are active. The title features a 69% like percentage and includes 260 stages out of a total of 300 available levels.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Tower but there's no Shift-lock! - Unlike any normal towers you've ever played. In this tower, "shift-lock" is basically non-existent, every idea from the simplest to the craziest about not using shift-lock will be shown in this exciting journey! So will you beat it? Let's find out! 🎮 Control (Computer, Console): - Reset Character (R, Y) 📝 Your progress is saved automatically, use stage transfer < > to go back to your current stage. 🗺️ Total stages: 260/300.

Last updated by the developer 6 Jul 2026, 13:57 UTC.

10
playing (measured 10 Aug 2026, 17:36 UTC)
6,783,578
lifetime visits
69%
liked (6,058 👍 / 2,715 👎)
15,638
favourites (2.3 per 1k visits)
27 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3627first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Enable Shift-lock!
399 R$
Easy Mode
299 R$
Fusion Coil
199 R$
Gravity Coil
50 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome4,321,461 · 100.0% win
Completed Beginning Tower! · progression3,512,148 · 100.0% win
Completed Effortless Tower! · progression2,683,959 · 100.0% win
Completed Cakewalk Tower! · progression2,047,998 · 89.6% win
Completed Easy Tower! · progression1,467,212 · 80.4% win
Play with friends! · social1,382,450 · 77.3% win
Completed Moderate Tower! · progression955,429 · 66.6% win
Completed Medium Tower! · progression712,740 · 61.2% win
Welcome back! · welcome641,569 · 61.9% win
Completed Hard Tower! · progression467,416 · 51.0% win
Completed Difficult Tower! · progression271,836 · 34.2% win
Completed Advanced Tower!! · progression89,253 · 17.7% win
Completed Intense Tower!!! · progression52,176 · 14.9% win
Completed MADNESS Tower!!?! · progression14,951 · 7.0% win
Nuked! · other2,298 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0669no change
13 Aug 2026, 23:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.