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Color Battle! 🎨

Color Battle! 🎨

A Roblox experience owned by Paint Splat.

MinigamesENterritory controlcompetitive multiplayercosmetic progression

Color Battle! 🎨 is a minigame experience created on 2025-05-16. It has accumulated 11,399,815 lifetime visits and 177,978 favorites. Currently, 22 users are playing. The experience holds a 56% like percentage. The description highlights competitive gameplay involving color spreading, skin unlocks, and leaderboard climbing.

Description (written by the developer; not a statement by this register)

🎨 Welcome to Color Battle! 🎨 🖌️ Compete with others and spread your color! 🌈 Unlock unique skins and trails as you play! 🌟 Earn/buy special power-ups! 🏆 Climb the leaderboards! Can you cover the most tiles and win the game? 👑 Leave a 👍 and ⭐ if you enjoy!

Last updated by the developer 19 Dec 2025, 05:58 UTC.

22
playing (measured 10 Aug 2026, 19:20 UTC)
11,399,815
lifetime visits
56%
liked (6,701 👍 / 5,172 👎)
178,243
favourites (15.6 per 1k visits)
16 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:2018first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash! (Permanent)
399 R$
x2 Starting Size! (Permanent)
129 R$
Rainbow Trail!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,146,022 · 73.2% win
First Elimination! · progression3,418,172 · 41.8% win
Played for 10 Mins! · other1,992,989 · 25.3% win
Played for 30 Mins! · other690,343 · 9.8% win
Played for 1 Hour! · other295,147 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5613 August 2026 — 56 % liked23 August 2026 — 56 % liked2 September 2026 — 56 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3156no change
23 Aug 2026, 19:3056no change
13 Aug 2026, 19:2356first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.