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[🏖️] Mining RNG

[🏖️] Mining RNG

A Roblox experience owned by Handcrafted Games.

SimulatorENRNG mechanicsIdle/ClickerMining simulation

[🏖️] Mining RNG is a simulator experience created on 2026-05-05. It has recorded 976,953 lifetime visits and 6,601 favorites. Currently, 9 users are playing. The game holds a 96% like percentage. Players roll for pickaxes, mine ores, and upgrade stats within the simulation.

Description (written by the developer; not a statement by this register)

Welcoming to Mining RNG! How to Play: 🎲 Roll for RARE pickaxes! ⛏️ Mine ores! 💰 Sell ores for coins! 💪 Upgrade your luck, pickaxes, and more! 🌋 Unlock zones to find rarer ores! 🏆 Flex your rarest finds and climb the leaderboards! The deeper you mine, the better your luck gets. Can you roll the rarest pickaxe in the game? ⭐ Favorite the game for updates! 👍 Like for new codes and rare pickaxes/ores! 💬 Join the community for codes and announcements!

Last updated by the developer 30 Jul 2026, 10:57 UTC.

9
playing (measured 10 Aug 2026, 14:16 UTC)
976,953
lifetime visits
96%
liked (14,956 👍 / 627 👎)
7,065
favourites (7.2 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1631first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Roll
249 R$
More Coins
199 R$
More Drops
199 R$
Lucky Rolls
199 R$
More Damage
199 R$
VIP
149 R$
2x Shells
149 R$
Fast Roll
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4896no change
13 Oct 2026, 18:4696no change
3 Oct 2026, 18:4596no change
23 Sept 2026, 18:3696no change
13 Sept 2026, 17:5296no change
3 Sept 2026, 17:5096no change
24 Aug 2026, 15:5096no change
14 Aug 2026, 15:4996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.