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[Outbreak!] Hunty Zombie

[Outbreak!] Hunty Zombie

A Roblox experience owned by HZ DEV.

ShooterENzombie survivalhack-and-slashboss fights

[Outbreak!] Hunty Zombie is a shooter experience created on 2025-05-22. It has 698,209,094 lifetime visits, 811,898 favorites, and a 96% like percentage. Currently, 5,199 users are playing. The game features zombie hunting mechanics, weapons, and a Dark Forest Campaign.

Description (written by the developer; not a statement by this register)

🧟 Hunty Zombie is an action-packed zombie hunting game on Roblox! Hunt or be hunted — the apocalypse won't wait. Master weapons, abilities, perks, and awakening 🌲 NEW: Dark Forest Campaign! Face the Witch Boss in a new spooky dungeon. 🧹 Broomstick Weapon — fast, sweeping magic strikes. 🪓 Battle Axe Weapon — heavy, high‑damage melee power 🗡️ Hack‑and‑Slash Action 💥 Unique Weapon Abilities 🔮 Awakenings 🎯 Perks & Loadouts 🧟 Zombie‑Packed Dungeon 🎮 Controls Ability 1 — Z / L2 / LT Ability 2 — X / L1 / LB Ability 3 — C / R1 / RB Dash — Q / B / Circle Perk — E / Y / Triangle Awakening — G / D‑Pad Down Switch Left — 1 / D‑Pad Left Switch Right — 2 / D‑Pad Right M1 — LMB / X / Square ⚠️ ALPHA — Game still in development. Bugs expected. If codes don’t work, try a private server.

Last updated by the developer 4 Sept 2026, 22:23 UTC.

3,772
playing (measured 5 Sept 2026, 01:50 UTC)
709,762,401
lifetime visits
96%
liked (807,645 👍 / 37,679 👎)
878,541
favourites (1.2 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,37610,2476,311.53,77210 August 20265 September 2026
340 measurements spanning 25 days, net +1,288. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,195–11,428 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 340
Measured (UTC)PlayersChange
5 Sept 2026, 01:503,772+133
5 Sept 2026, 00:503,639+457
4 Sept 2026, 23:503,182+327
4 Sept 2026, 22:502,855+294
4 Sept 2026, 21:502,561+27
4 Sept 2026, 20:502,534+15
4 Sept 2026, 19:502,519-115
4 Sept 2026, 18:502,634-143
4 Sept 2026, 17:502,777-320
4 Sept 2026, 16:503,097-256
4 Sept 2026, 15:503,353-204
4 Sept 2026, 14:503,557-135
4 Sept 2026, 13:503,692+25
4 Sept 2026, 12:503,667+488
4 Sept 2026, 11:503,179+125
4 Sept 2026, 10:503,054+169
4 Sept 2026, 09:502,885+5
4 Sept 2026, 08:502,880-87
4 Sept 2026, 07:502,967-44
4 Sept 2026, 06:503,011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
autoroll 3
99 R$
autotrait.png
99 R$
autoroll weapon
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shogun · other432,401 · 1.8% win
Millionaire428,732 · 4.4% win
Samurai · other397,136 · 1.6% win
Pet Tamer · collection348,043 · 1.5% win
Weapon Master · progression278,638 · 1.0% win
Animal Lover · other244,327 · 1.2% win
Blessed · other226,678 · 0.10% win
Killer of Legends · progression123,704 · 1.8% win
Played during early testing · other117,073 · 0.00% win
Joker · other59,235 · 0.40% win
Warlord · other40,701 · 0.70% win
Necromancer · other35,699 · 0.40% win
Set for Life · other13,955 · 0.40% win
Wildcard · other11,009 · 0.20% win
Fallen King · other9,449 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20265 September 2026
341 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 341
Measured (UTC)% likedChange
5 Sept 2026, 01:5096no change
5 Sept 2026, 00:5096no change
4 Sept 2026, 23:5096no change
4 Sept 2026, 22:5096no change
4 Sept 2026, 21:5096no change
4 Sept 2026, 20:5096no change
4 Sept 2026, 19:5096no change
4 Sept 2026, 18:5096no change
4 Sept 2026, 17:5096no change
4 Sept 2026, 16:5096no change
4 Sept 2026, 15:5096no change
4 Sept 2026, 14:5096no change
4 Sept 2026, 13:5096no change
4 Sept 2026, 12:5096no change
4 Sept 2026, 11:5096no change
4 Sept 2026, 10:5096no change
4 Sept 2026, 09:5096no change
4 Sept 2026, 08:5096no change
4 Sept 2026, 07:5096no change
4 Sept 2026, 06:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

5,900,027
YouTube views across 25 matched videos

Most-viewed match: “Hunty Zombies | Ghost divine weapon #huntyzombies #roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Aug 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.