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[RIMURU] Anime Final Quest

[RIMURU] Anime Final Quest

A Roblox experience owned by Anime Final Quest.

RacingENanimedungeon crawlerrpg

[RIMURU] Anime Final Quest is a racing experience created on 2025-05-29. It has accumulated 145,457,405 lifetime visits and 306,599 favorites. Currently, 4,722 users are playing. The game holds a 99% like percentage. The description indicates ongoing development with new content and features being added regularly.

Description (written by the developer; not a statement by this register)

🛠️ [Full Release] The game is still under heavy development, new content, balance changes and features are constantly being added. Encounter a bug? Have an idea? Join our community and help shape the future of the game! ❓[How to Begin Your Adventure] - Fight through Anime Dungeons - Obtain Weapons & Gears - Collect drops & Craft Cosmetics - Challenge Dungeon Bosses - Gather Runes to enhance your build - Complete Quests to earn exclusive rewards 🖥️ Controls: - M1 - LMB / Button X / Square / R2 / RT - Skill 1 - 1 / L1 / LB - Skill 2 - 2 / L2 / LT - Skill 3 - 3 / R1 / RB - Gear - 4 / Button Y / Triangle - Ultimate Skill - 5 / DPad Left - Dash - Q / Button B / Circle - Awakening - G / DPad Up - Lock Camera - Mouse Wheel / L3 - Shiftlock - Ctrl / Dpad Down

Last updated by the developer 1 Sept 2026, 18:31 UTC.

1,479
playing (measured 2 Sept 2026, 17:50 UTC)
149,547,400
lifetime visits
99%
liked (799,550 👍 / 11,777 👎)
312,999
favourites (2.1 per 1k visits)
29 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1826,3413,761.51,47910 August 20262 September 2026
287 measurements spanning 23 days, net -2,548. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 408–7,115 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 287
Measured (UTC)PlayersChange
2 Sept 2026, 17:501,479-73
2 Sept 2026, 16:501,552-28
2 Sept 2026, 15:501,580-45
2 Sept 2026, 14:501,625-107
2 Sept 2026, 13:501,732+79
2 Sept 2026, 12:501,653+58
2 Sept 2026, 11:501,595+115
2 Sept 2026, 10:501,480+37
2 Sept 2026, 09:501,443+33
2 Sept 2026, 08:501,410-50
2 Sept 2026, 07:501,460+26
2 Sept 2026, 06:501,434-32
2 Sept 2026, 05:501,466-24
2 Sept 2026, 04:501,490-103
2 Sept 2026, 03:501,593-58
2 Sept 2026, 02:501,651-120
2 Sept 2026, 01:501,771-13
2 Sept 2026, 00:501,784+3
1 Sept 2026, 23:501,781-13
1 Sept 2026, 22:501,794first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Soul Reaper Bundle
1,249 R$
Rider Bundle
1,249 R$
King's Vessel Bundle
1,249 R$
Fire Demon Bundle
1,249 R$
Flamingo Bundle
1,249 R$
Tailed Beast Bundle
1,249 R$
Perfection Bundle
1,249 R$
Queen Of Curses Bundle
1,249 R$
Cosmic Monster Bundle
1,249 R$
Dark Saber Bundle
1,249 R$
Yamato Bundle
1,249 R$
Attack Titan Bundle
1,249 R$
Dragonslayer Weapon Bundle
1,249 R$
Black Weapon Bundle
1,249 R$
Thunder God Bundle
1,249 R$
Admiral Bundle
1,199 R$
Pure Love Train Bundle
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome7,713,936 · 9.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9921 August 20262 September 2026
286 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 286
Measured (UTC)% likedChange
2 Sept 2026, 17:5099no change
2 Sept 2026, 16:5099no change
2 Sept 2026, 15:5099no change
2 Sept 2026, 14:5099no change
2 Sept 2026, 13:5099no change
2 Sept 2026, 12:5099no change
2 Sept 2026, 11:5099no change
2 Sept 2026, 10:5099no change
2 Sept 2026, 09:5099no change
2 Sept 2026, 08:5099no change
2 Sept 2026, 07:5099no change
2 Sept 2026, 06:5099no change
2 Sept 2026, 05:5099no change
2 Sept 2026, 04:5099no change
2 Sept 2026, 03:5099no change
2 Sept 2026, 02:5099no change
2 Sept 2026, 01:5099no change
2 Sept 2026, 00:5099no change
1 Sept 2026, 23:5099no change
1 Sept 2026, 22:5099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.