[RIMURU] Anime Final Quest
A Roblox experience owned by Anime Final Quest.
RacingENanimedungeon crawlerrpg
[RIMURU] Anime Final Quest is a racing experience created on 2025-05-29. It has accumulated 145,457,405 lifetime visits and 306,599 favorites. Currently, 4,722 users are playing. The game holds a 99% like percentage. The description indicates ongoing development with new content and features being added regularly.
Description (written by the developer; not a statement by this register)
🛠️ [Full Release] The game is still under heavy development, new content, balance changes and features are constantly being added. Encounter a bug? Have an idea? Join our community and help shape the future of the game! ❓[How to Begin Your Adventure] - Fight through Anime Dungeons - Obtain Weapons & Gears - Collect drops & Craft Cosmetics - Challenge Dungeon Bosses - Gather Runes to enhance your build - Complete Quests to earn exclusive rewards 🖥️ Controls: - M1 - LMB / Button X / Square / R2 / RT - Skill 1 - 1 / L1 / LB - Skill 2 - 2 / L2 / LT - Skill 3 - 3 / R1 / RB - Gear - 4 / Button Y / Triangle - Ultimate Skill - 5 / DPad Left - Dash - Q / Button B / Circle - Awakening - G / DPad Up - Lock Camera - Mouse Wheel / L3 - Shiftlock - Ctrl / Dpad Down
Last updated by the developer 1 Sept 2026, 18:31 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 17:50 | 1,479 | -73 |
| 2 Sept 2026, 16:50 | 1,552 | -28 |
| 2 Sept 2026, 15:50 | 1,580 | -45 |
| 2 Sept 2026, 14:50 | 1,625 | -107 |
| 2 Sept 2026, 13:50 | 1,732 | +79 |
| 2 Sept 2026, 12:50 | 1,653 | +58 |
| 2 Sept 2026, 11:50 | 1,595 | +115 |
| 2 Sept 2026, 10:50 | 1,480 | +37 |
| 2 Sept 2026, 09:50 | 1,443 | +33 |
| 2 Sept 2026, 08:50 | 1,410 | -50 |
| 2 Sept 2026, 07:50 | 1,460 | +26 |
| 2 Sept 2026, 06:50 | 1,434 | -32 |
| 2 Sept 2026, 05:50 | 1,466 | -24 |
| 2 Sept 2026, 04:50 | 1,490 | -103 |
| 2 Sept 2026, 03:50 | 1,593 | -58 |
| 2 Sept 2026, 02:50 | 1,651 | -120 |
| 2 Sept 2026, 01:50 | 1,771 | -13 |
| 2 Sept 2026, 00:50 | 1,784 | +3 |
| 1 Sept 2026, 23:50 | 1,781 | -13 |
| 1 Sept 2026, 22:50 | 1,794 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:50 | 99 | no change |
| 2 Sept 2026, 16:50 | 99 | no change |
| 2 Sept 2026, 15:50 | 99 | no change |
| 2 Sept 2026, 14:50 | 99 | no change |
| 2 Sept 2026, 13:50 | 99 | no change |
| 2 Sept 2026, 12:50 | 99 | no change |
| 2 Sept 2026, 11:50 | 99 | no change |
| 2 Sept 2026, 10:50 | 99 | no change |
| 2 Sept 2026, 09:50 | 99 | no change |
| 2 Sept 2026, 08:50 | 99 | no change |
| 2 Sept 2026, 07:50 | 99 | no change |
| 2 Sept 2026, 06:50 | 99 | no change |
| 2 Sept 2026, 05:50 | 99 | no change |
| 2 Sept 2026, 04:50 | 99 | no change |
| 2 Sept 2026, 03:50 | 99 | no change |
| 2 Sept 2026, 02:50 | 99 | no change |
| 2 Sept 2026, 01:50 | 99 | no change |
| 2 Sept 2026, 00:50 | 99 | no change |
| 1 Sept 2026, 23:50 | 99 | no change |
| 1 Sept 2026, 22:50 | 99 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.