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[Alpha] Pulseborn Valley (SUMMER 2026)

[Alpha] Pulseborn Valley (SUMMER 2026)

A Roblox experience owned by Pulseborn Corporation.

HorrorENzombie survivaltrain adventurehorror mystery

Description (written by the developer; not a statement by this register)

[Currently in Alpha version, things may change] ================================================================================================= 🌆The city of Pulseborn has faced some challenges due to the virus-filled bomb explosion. 🚆Travel on your train all the way forward with your team. 🔎Uncover the secrets of the city and solve mysteries! ================================================================================================= Credits: @WINDOWSprofessional1 > programmer, modeler, ui, animator @juliekookie21 > modeler, music producer Tags: Pulseborn Valley, Pulseborn, Valley, Electric Train, Zombie, Survive, Adventure, Rails, Zombie King, Recharge, Station, sab, horror, run, haunted, scary, dr, roblox, kill, shoot, fight, monsters, night, guns, drone, game, am, 99, forsaken, Noob, npc.

Last updated by the developer 1 Aug 2026, 22:59 UTC.

0
playing (measured 12 Aug 2026, 07:04 UTC)
7,923
lifetime visits
94%
liked (429 👍 / 26 👎)
382
favourites (48.2 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rusty Key
225 R$
More Health
179 R$
Rails Immortal
140 R$
Starting Pack
139 R$
2X Speed
129 R$
Regeneration
129 R$
Ammo Producer
115 R$
2X Recharge Speed
105 R$
Item Clone
99 R$
Helping Hand
85 R$
Double Jump
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,782 · 0.00% win
You Died! · other379 · 0.00% win
Completed the Tutorial · welcome372 · 0.00% win
Is It Drinkable? · collection110 · 0.00% win
Normal Ending · progression43 · 0.00% win
Defeat the Zombie King! · progression26 · 0.00% win
100 Pulsons · collection19 · 0.00% win
Bad Ending · other18 · 0.00% win
King's Sword Time · collection18 · 0.00% win
Secret Ending · secret13 · 0.00% win
Summer 2026 · other12 · 0.00% win
Bad Memory · other7 · 0.00% win
5 Wins · progression5 · 0.00% win
10 Wins · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.517 August 2026 — 95 % liked27 August 2026 — 95 % liked6 September 2026 — 95 % liked6 October 2026 — 94 % liked17 August 20266 October 2026
4 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 15:3294-1
6 Sept 2026, 14:1995no change
27 Aug 2026, 14:1795no change
17 Aug 2026, 14:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.