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Slap Broken Tower 🖐️

Slap Broken Tower 🖐️

A Roblox experience owned by NOC Studio.

MinigamesENslap battlestower climbinglegendary items

Slap Broken Tower 🖐️ is a minigame created on 2025-05-24. It has accumulated 25,811,545 lifetime visits and 26,859 favorites. The experience holds a 93% like percentage. Currently, zero users are playing. The description notes updates including new slaps and error fixes, citing inspiration from Slap Tower and Slap Battles.

Description (written by the developer; not a statement by this register)

[UPDATE 2.5] - New Legendary Slap and Mystic Slap!! 🖐️ - Slap error FIX!! 🛠 - Released Slap Slap Training Ground 🎯 Welcome to Slap Broken Tower! 🖐️ Have fun time :) If you enjoyed the game, please like👍 and favorite⭐! Join the group🌐 for rewards!📦 (This game is inspired by Slap Tower and Slap Battles.) (Slap image credit: Slap Battles)

Last updated by the developer 28 Feb 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
25,811,545
lifetime visits
93%
liked (27,121 👍 / 1,964 👎)
26,858
favourites (1.0 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Infinity Slap
1,999 R$
Infinity Slap
999 R$
Rainbow Slap
799 R$
Rainbow Carpet
749 R$
Big Slap
349 R$
BAT Slap
289 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,968,775 · 100.0% win
Slap Master · other1,201,422 · 28.2% win
Win the Hard Tower! · progression34,836 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0793no change
23 Aug 2026, 15:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.