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Slap Broken Tower 🖐️

Slap Broken Tower 🖐️

A Roblox experience owned by NOC Studio.

MinigamesENslap battlestower climbinglegendary items

Slap Broken Tower 🖐️ is a minigame created on 2025-05-24. It has accumulated 25,811,545 lifetime visits and 26,859 favorites. The experience holds a 93% like percentage. Currently, zero users are playing. The description notes updates including new slaps and error fixes, citing inspiration from Slap Tower and Slap Battles.

Description (written by the developer; not a statement by this register)

[UPDATE 2.5] - New Legendary Slap and Mystic Slap!! 🖐️ - Slap error FIX!! 🛠 - Released Slap Slap Training Ground 🎯 Welcome to Slap Broken Tower! 🖐️ Have fun time :) If you enjoyed the game, please like👍 and favorite⭐! Join the group🌐 for rewards!📦 (This game is inspired by Slap Tower and Slap Battles.) (Slap image credit: Slap Battles)

Last updated by the developer 28 Feb 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
25,811,545
lifetime visits
93%
liked (27,109 👍 / 1,964 👎)
26,873
favourites (1.0 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Infinity Slap
1,999 R$
Infinity Slap
999 R$
Rainbow Slap
799 R$
Rainbow Carpet
749 R$
Big Slap
349 R$
BAT Slap
289 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,977,007 · 100.0% win
Slap Master · other1,202,036 · 0.00% win
Win the Hard Tower! · progression34,875 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked23 August 202622 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:2193no change
12 Oct 2026, 16:2093no change
22 Sept 2026, 16:1793no change
12 Sept 2026, 16:1593no change
2 Sept 2026, 16:0793no change
23 Aug 2026, 15:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.