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Fling to Climb!

Fling to Climb!

A Roblox experience owned by FLING 2 CLIMB.

AdventureENparkourphysics-basedobstacle course

Fling to Climb! is an adventure experience created on 2025-05-26. It currently has 2,863 players and 48,068,421 lifetime visits. The game holds 89,958 favorites and a 42% like percentage. Players grip walls and launch upward to navigate obstacles. Progress saves at checkpoints. The description warns of potential rage and bans for hacking.

Description (written by the developer; not a statement by this register)

🧗 Welcome to Fling to Climb! 🎉 Can you master the art of flinging and reach the top? Grab, launch, and conquer the ultimate climbing challenge! 🚀 [THIS GAME WILL CAUSE A PHENOMENON KNOWN AS RAGING, BE ADVISED!😡] If you think you were banned falsely, contact us by joining the communication server. [PLEASE REPORT ANY BUGS EXPERIENCED!⚠️] ⚠️ HACKING = INSTANT PERM BAN ⚠️ 🕹 How to Play: 🔹 Click & Hold onto rock walls to grip! 🔹 Release while moving the mouse/screen to launch yourself upward! 🎯 🔹 Navigate through obstacles like lava, ice, and wind! ❄️🔥💨 🔹 Reach checkpoints to save your progress! 🏁 🔹 Collect coins and roll for awesome skins! 💰🎲 💡 Game Features: ✅ Shop & Inventory – Unlock and equip unique skins! 👕✨ ✅ Perks & Power-ups – Extend your grab, fling players, and more! ⚡🤝 🔸 First-person mode required for the best experience! 🔸 High sensitivity recommended for quick, precise movements! Do you have what it takes to Fling to Climb? 🏆🔥

Last updated by the developer 31 Aug 2026, 13:01 UTC.

635
playing (measured 5 Sept 2026, 04:50 UTC)
51,520,632
lifetime visits
42%
liked (37,628 👍 / 53,018 👎)
100,160
favourites (1.9 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3232,2521,287.563510 August 20265 September 2026
343 measurements spanning 25 days, net -1,339. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–2,541 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 343
Measured (UTC)PlayersChange
5 Sept 2026, 04:50635+6
5 Sept 2026, 03:50629-5
5 Sept 2026, 02:50634-20
5 Sept 2026, 01:50654-4
5 Sept 2026, 00:50658-23
4 Sept 2026, 23:50681-104
4 Sept 2026, 22:50785-62
4 Sept 2026, 21:50847-116
4 Sept 2026, 20:50963-56
4 Sept 2026, 19:501,019-195
4 Sept 2026, 18:501,214+32
4 Sept 2026, 17:501,182-8
4 Sept 2026, 16:501,190-17
4 Sept 2026, 15:501,207+3
4 Sept 2026, 14:501,204-51
4 Sept 2026, 13:501,255+115
4 Sept 2026, 12:501,140+195
4 Sept 2026, 11:50945+102
4 Sept 2026, 10:50843+160
4 Sept 2026, 09:50683first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flinger Pack
219 R$
Double Length
169 R$
Quick Roll
149 R$
Double Coins
99 R$
Starter Pack
79 R$
Sprinting
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Climber! · welcome20,409,415 · 100.0% win
Reach 1000 Studs! · progression6,945,507 · 53.4% win
Reach 2000 Studs!3,672,719 · 30.9% win
Reach 3000 Studs! · progression2,211,771 · 19.5% win
Reach 4000 Studs! · progression1,202,875 · 11.3% win
what the cat doing? · other368,559 · 4.6% win
Reach 5000 Studs! · progression155,988 · 1.2% win
Reach 6000 Studs! · progression65,096 · 0.50% win
You ate a green rock · other38,023 · 0.40% win
Reach 7000 Studs! · progression32,892 · 0.40% win
Reach 8000 Studs! · progression25,941 · 0.30% win
Reach 9000 Studs! · progression25,318 · 0.30% win
Reach 10k Studs! · progression23,839 · 0.30% win
Meet one of the owners! · social14,527 · 0.00% win
Hell's Orb · other10,579 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

414241.521 August 20265 September 2026
343 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–42 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 343
Measured (UTC)% likedChange
5 Sept 2026, 04:5042no change
5 Sept 2026, 03:5042no change
5 Sept 2026, 02:5042no change
5 Sept 2026, 01:5042no change
5 Sept 2026, 00:5042no change
4 Sept 2026, 23:5042no change
4 Sept 2026, 22:5042no change
4 Sept 2026, 21:5042no change
4 Sept 2026, 20:5042no change
4 Sept 2026, 19:5042+1
4 Sept 2026, 18:5041no change
4 Sept 2026, 17:5041-1
4 Sept 2026, 16:5042no change
4 Sept 2026, 15:5042no change
4 Sept 2026, 14:5042no change
4 Sept 2026, 13:5042no change
4 Sept 2026, 12:5042no change
4 Sept 2026, 11:5042no change
4 Sept 2026, 10:5042no change
4 Sept 2026, 09:5042first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.