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Fling to Climb!

Fling to Climb!

A Roblox experience owned by FLING 2 CLIMB.

AdventureENparkourphysics-basedobstacle course

Fling to Climb! (2025) is an adventure game on Roblox, measured at over 54.5 million lifetime visits. It records 907 playing now, a like rating of 42%, 107,169 favourites.

Description (written by the developer; not a statement by this register)

🧗 Welcome to Fling to Climb! 🎉 Can you master the art of flinging and reach the top? Grab, launch, and conquer the ultimate climbing challenge! 🚀 [THIS GAME WILL CAUSE A PHENOMENON KNOWN AS RAGING, BE ADVISED!😡] If you think you were banned falsely, contact us by joining the communication server. [PLEASE REPORT ANY BUGS EXPERIENCED!⚠️] ⚠️ HACKING = INSTANT PERM BAN ⚠️ 🕹 How to Play: 🔹 Click & Hold onto rock walls to grip! 🔹 Release while moving the mouse/screen to launch yourself upward! 🎯 🔹 Navigate through obstacles like lava, ice, and wind! ❄️🔥💨 🔹 Reach checkpoints to save your progress! 🏁 🔹 Collect coins and roll for awesome skins! 💰🎲 💡 Game Features: ✅ Shop & Inventory – Unlock and equip unique skins! 👕✨ ✅ Perks & Power-ups – Extend your grab, fling players, and more! ⚡🤝 🔸 First-person mode required for the best experience! 🔸 High sensitivity recommended for quick, precise movements! Do you have what it takes to Fling to Climb? 🏆🔥

Last updated by the developer 25 Oct 2026, 15:54 UTC.

151
playing (measured 26 Oct 2026, 01:50 UTC)
55,298,741
lifetime visits
42%
liked (40,289 👍 / 56,597 👎)
110,312
favourites (2.0 per 1k visits)
26 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1241,1726481515 October 202626 October 2026
500 measurements spanning 21 days, net -162. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 01:50151+7
26 Oct 2026, 00:50144-38
25 Oct 2026, 23:50182-43
25 Oct 2026, 22:50225-30
25 Oct 2026, 21:50255-64
25 Oct 2026, 20:50319-29
25 Oct 2026, 19:50348-118
25 Oct 2026, 18:50466+5
25 Oct 2026, 17:50461-32
25 Oct 2026, 16:50493-33
25 Oct 2026, 15:50526+28
25 Oct 2026, 14:50498+8
25 Oct 2026, 13:50490+63
25 Oct 2026, 12:50427+25
25 Oct 2026, 11:50402+5
25 Oct 2026, 10:50397+44
25 Oct 2026, 09:50353-6
25 Oct 2026, 08:50359+28
25 Oct 2026, 07:50331+55
25 Oct 2026, 06:50276first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flinger Pack
219 R$
Double Length
169 R$
Quick Roll
149 R$
Double Coins
99 R$
Starter Pack
79 R$
Sprinting
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Climber! · welcome21,690,601 · 100.0% win
Reach 1000 Studs! · progression7,528,089 · 59.2% win
Reach 2000 Studs!4,001,915 · 33.4% win
Reach 3000 Studs! · progression2,414,601 · 20.5% win
Reach 4000 Studs! · progression1,315,398 · 11.1% win
what the cat doing? · other413,736 · 4.4% win
Reach 5000 Studs! · progression169,143 · 1.2% win
Reach 6000 Studs! · progression70,702 · 0.50% win
You ate a green rock · other42,567 · 0.60% win
Reach 7000 Studs! · progression37,035 · 0.30% win
Reach 8000 Studs! · progression29,348 · 0.20% win
Reach 9000 Studs! · progression28,633 · 0.20% win
Reach 10k Studs! · progression27,040 · 0.20% win
Meet one of the owners! · social14,599 · 0.00% win
Hell's Orb · other13,434 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

414241.521 August 202626 October 2026
1561 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–42 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1561
Measured (UTC)% likedChange
26 Oct 2026, 01:5042no change
26 Oct 2026, 00:5042no change
25 Oct 2026, 23:5042no change
25 Oct 2026, 22:5042no change
25 Oct 2026, 21:5042no change
25 Oct 2026, 20:5042no change
25 Oct 2026, 19:5042no change
25 Oct 2026, 18:5042no change
25 Oct 2026, 17:5042no change
25 Oct 2026, 16:5042no change
25 Oct 2026, 15:5042no change
25 Oct 2026, 14:5042no change
25 Oct 2026, 13:5042no change
25 Oct 2026, 12:5042no change
25 Oct 2026, 11:5042no change
25 Oct 2026, 10:5042no change
25 Oct 2026, 09:5042no change
25 Oct 2026, 08:5042no change
25 Oct 2026, 07:5042no change
25 Oct 2026, 06:5042first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.