Fling to Climb!
A Roblox experience owned by FLING 2 CLIMB.
AdventureENparkourphysics-basedobstacle course
Fling to Climb! is an adventure experience created on 2025-05-26. It currently has 2,863 players and 48,068,421 lifetime visits. The game holds 89,958 favorites and a 42% like percentage. Players grip walls and launch upward to navigate obstacles. Progress saves at checkpoints. The description warns of potential rage and bans for hacking.
Description (written by the developer; not a statement by this register)
🧗 Welcome to Fling to Climb! 🎉 Can you master the art of flinging and reach the top? Grab, launch, and conquer the ultimate climbing challenge! 🚀 [THIS GAME WILL CAUSE A PHENOMENON KNOWN AS RAGING, BE ADVISED!😡] If you think you were banned falsely, contact us by joining the communication server. [PLEASE REPORT ANY BUGS EXPERIENCED!⚠️] ⚠️ HACKING = INSTANT PERM BAN ⚠️ 🕹 How to Play: 🔹 Click & Hold onto rock walls to grip! 🔹 Release while moving the mouse/screen to launch yourself upward! 🎯 🔹 Navigate through obstacles like lava, ice, and wind! ❄️🔥💨 🔹 Reach checkpoints to save your progress! 🏁 🔹 Collect coins and roll for awesome skins! 💰🎲 💡 Game Features: ✅ Shop & Inventory – Unlock and equip unique skins! 👕✨ ✅ Perks & Power-ups – Extend your grab, fling players, and more! ⚡🤝 🔸 First-person mode required for the best experience! 🔸 High sensitivity recommended for quick, precise movements! Do you have what it takes to Fling to Climb? 🏆🔥
Last updated by the developer 31 Aug 2026, 13:01 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 04:50 | 635 | +6 |
| 5 Sept 2026, 03:50 | 629 | -5 |
| 5 Sept 2026, 02:50 | 634 | -20 |
| 5 Sept 2026, 01:50 | 654 | -4 |
| 5 Sept 2026, 00:50 | 658 | -23 |
| 4 Sept 2026, 23:50 | 681 | -104 |
| 4 Sept 2026, 22:50 | 785 | -62 |
| 4 Sept 2026, 21:50 | 847 | -116 |
| 4 Sept 2026, 20:50 | 963 | -56 |
| 4 Sept 2026, 19:50 | 1,019 | -195 |
| 4 Sept 2026, 18:50 | 1,214 | +32 |
| 4 Sept 2026, 17:50 | 1,182 | -8 |
| 4 Sept 2026, 16:50 | 1,190 | -17 |
| 4 Sept 2026, 15:50 | 1,207 | +3 |
| 4 Sept 2026, 14:50 | 1,204 | -51 |
| 4 Sept 2026, 13:50 | 1,255 | +115 |
| 4 Sept 2026, 12:50 | 1,140 | +195 |
| 4 Sept 2026, 11:50 | 945 | +102 |
| 4 Sept 2026, 10:50 | 843 | +160 |
| 4 Sept 2026, 09:50 | 683 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 04:50 | 42 | no change |
| 5 Sept 2026, 03:50 | 42 | no change |
| 5 Sept 2026, 02:50 | 42 | no change |
| 5 Sept 2026, 01:50 | 42 | no change |
| 5 Sept 2026, 00:50 | 42 | no change |
| 4 Sept 2026, 23:50 | 42 | no change |
| 4 Sept 2026, 22:50 | 42 | no change |
| 4 Sept 2026, 21:50 | 42 | no change |
| 4 Sept 2026, 20:50 | 42 | no change |
| 4 Sept 2026, 19:50 | 42 | +1 |
| 4 Sept 2026, 18:50 | 41 | no change |
| 4 Sept 2026, 17:50 | 41 | -1 |
| 4 Sept 2026, 16:50 | 42 | no change |
| 4 Sept 2026, 15:50 | 42 | no change |
| 4 Sept 2026, 14:50 | 42 | no change |
| 4 Sept 2026, 13:50 | 42 | no change |
| 4 Sept 2026, 12:50 | 42 | no change |
| 4 Sept 2026, 11:50 | 42 | no change |
| 4 Sept 2026, 10:50 | 42 | no change |
| 4 Sept 2026, 09:50 | 42 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.