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Climb & Fall: Arcane

Climb & Fall: Arcane

A Roblox experience owned by Starry Faction.

SimulatorENmagicclimbingsimulator

Climb & Fall: Arcane is a simulator experience created on 2025-05-27. The game currently has 14 players online and 1,224,486 lifetime visits. It holds 51,491 favorites and maintains a 94% like percentage. The title focuses on climbing, falling, and mana collection within a magic-themed environment.

Description (written by the developer; not a statement by this register)

Welcome to Climb and Fall: Arcane! Climb high, fall fast, and gather mana in a world of magic. 🧗 Climb Challenges 💰 Collect Mana 👑 Unlock Back Accessory 🌏 Explore magic world ✨ Have fun, and Thanks for Playing! If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow! New Code: RELEASE Tags: Simulator, Climb, Magic, Jump, Fall, Friends, Arcane, Mana, Fly, Fast, Speed, Wings

Last updated by the developer 19 Jul 2026, 10:21 UTC.

14
playing (measured 10 Aug 2026, 19:16 UTC)
1,224,486
lifetime visits
94%
liked (3,004 👍 / 205 👎)
54,331
favourites (44.4 per 1k visits)
27 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:165first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Egg
800 R$
Ultra Lucky
800 R$
Double Speed
295 R$
VIP
199 R$
+10 Hatch
199 R$
Double Mana
195 R$
+3 Pets
149 R$
Lucky
99 R$
Double Wins
95 R$
+3 Hatch
49 R$
Fast Hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Friendship · social62,016 · 29.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3794no change
13 Oct 2026, 16:3694no change
3 Oct 2026, 16:3594no change
23 Sept 2026, 16:3594no change
13 Sept 2026, 16:0794no change
3 Sept 2026, 16:0594no change
24 Aug 2026, 14:0094no change
14 Aug 2026, 13:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.