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Lag test. See your device's power.

Lag test. See your device's power.

A Roblox experience owned by GooberZone.

SimulatorENdevice benchmarktower buildingpet collection

Lag test. See your device's power. is a simulator experience created on 2025-05-30. It has recorded 2,472,743 lifetime visits and 118,496 favorites. The current player count is 0. The experience holds a 41% like percentage. The description notes that spawned blocks anchor after a few seconds to allow for tower building without lagging.

Description (written by the developer; not a statement by this register)

🚀 Lag test. See your device's power. ⚠️ In this lag test game, unlike other lag tests, the spawned blocks get anchored after a few seconds. This way, you can spawn many more blocks without lagging, and build a tower of blocks upwards as long as your device allows. 🐶 Wait for the "lag" blocks to fall and earn pet by climbing the ladder. more "lag" blocks = better pets.

Last updated by the developer 25 Jul 2026, 13:24 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
2,472,743
lifetime visits
41%
liked (1,702 👍 / 2,463 👎)
118,842
favourites (48.1 per 1k visits)
30 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
600 R$
Balloon Tool
2 R$
Gravity Coil
2 R$
Speed Coil
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome1,874,970 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4114 August 2026 — 41 % liked24 August 2026 — 41 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3441no change
14 Aug 2026, 07:3441first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.